Rumor: Ampere based GeForce RTX 3000 series might arrive earlier than expected

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jul 23, 2020.

  1. Alessio1989

    Alessio1989 Ancient Guru

    Messages:
    2,962
    Likes Received:
    1,246
    GPU:
    .
    I miss the times were 400 bucks were high-range...
     
    Maddness and Undying like this.
  2. jbscotchman

    jbscotchman Guest

    Messages:
    5,871
    Likes Received:
    4,765
    GPU:
    MSI 1660 Ti Ventus
    connery.gif
     
  3. Fender178

    Fender178 Ancient Guru

    Messages:
    4,194
    Likes Received:
    213
    GPU:
    GTX 1070 | GTX 1060
    I am hoping to get a 3060/3070 if the price is right. Because any of those two cards will be an upgrade over my 1070.
     
    IDSG89 and geogan like this.
  4. Aura89

    Aura89 Ancient Guru

    Messages:
    8,413
    Likes Received:
    1,483
    GPU:
    -
    Prices fluctuate, but, still not a thing

    [​IMG]

    Or do we want to not talk about inflation and talk about how we miss when we could get candy for a nickle?
     
    PlatinumPanther likes this.

  5. DannyD

    DannyD Ancient Guru

    Messages:
    6,882
    Likes Received:
    3,813
    GPU:
    evga 2060
    I'm hoping 4k gaming with a 3070 will be a good option to look to, there's real nice 4k monitor /tele deals out there now.
     
  6. Alessio1989

    Alessio1989 Ancient Guru

    Messages:
    2,962
    Likes Received:
    1,246
    GPU:
    .
    We can also talkt that in most wester contries the wages did not rise same as inflation... But 400 bucks cannot be a low-mid range GPU.
     
    Last edited: Jul 26, 2020
  7. TheDeeGee

    TheDeeGee Ancient Guru

    Messages:
    9,693
    Likes Received:
    3,474
    GPU:
    NVIDIA RTX 4070 Ti
    Got a 3060 in mind, but will wait for reviews ofcourse.

    1070 user as well.
     
    Fender178 likes this.
  8. robintson

    robintson Guest

    Messages:
    423
    Likes Received:
    114
    GPU:
    Asus_Strix2080Ti_OC
    Completely agree with you. Cheap VGA card, that is hard to happen anytime soon :)
     
  9. mohiuddin

    mohiuddin Maha Guru

    Messages:
    1,008
    Likes Received:
    206
    GPU:
    GTX670 4gb ll RX480 8gb
    Well, still cant come soon enough.
    It feels like decades have been paased since i read an exciting GPU Benchmark here in Guru3D. So, for the sake of our pleasure (benchmark-reading-community-never-buying-high-end-stuff) , plz Ampere come soon enough
     
  10. DannyD

    DannyD Ancient Guru

    Messages:
    6,882
    Likes Received:
    3,813
    GPU:
    evga 2060
    I got out the pc scene just after all the mining craze kicked off and had a great time with the switch and ps4.
    Now the new consoles are about here i'm expecting some great gaming times ahead, just put together my first bulid for years and all i need now is an ampere lol. (will pick up a mid-range to keep me going till then, though this 1030 is doing great at 1080)
     

  11. CPC_RedDawn

    CPC_RedDawn Ancient Guru

    Messages:
    10,470
    Likes Received:
    3,157
    GPU:
    PNY RTX4090
    What? You saying AMD got lazy with the 5700XT and didn't work hard enough?

    This was a new architecture, and on a new node. You also have to look at the position of AMD's graphics division during this time. They were not in a great position and couldn't afford to create a huge die GPU to compete with Nvidia it simply wasn't feasible for them at the time. They were also getting around the new architecture and still learning the new node which had to be completely changed from the previous Radeon VII which was still based on VEGA.

    AMD needed to gain some cash and the main way to gain cash in this market is the mid to low end segment, so around the 2060/2070 and below. And this is what they did, they targeted the most profitable area and brought a great GPU to market at a good price. This is what the company needed to do, and whilst they did this you don't think another team was already working on RDNA2 and a much bigger GPU? Using those funds from Ryzen and RDNA1.

    Now all we have to do is cross our fingers and hope to god that AMD can bring us a Ryzen level of distruption in the GPU space. I would love for AMD to either match or slightly beat Nvidia with Ampere (3080Ti) but priced very aggressively for then Nvidia to scramble and drop prices. We need a war, its been too long and with new consoles coming with some pretty high end specs we all need a good bump in overall performance.
     
  12. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    Seriously anyone looking for a CHEAP vga is likely on 1080@60. You can literally get that for $125-150 now. This idea that the lower priced cards can’t keep up is getting old.
     
    PlatinumPanther likes this.
  13. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    8,132
    Likes Received:
    974
    GPU:
    Inno3D RTX 3090
    I finished Doom 2016 with a Steam controller and I'm never going back :D

    Also for older games, or even cross-platform games. If you are willing to spend, you will get a superior experience.

    It doesn't work this way. If anything, the new games will be on the same size for much better looking assets, or smaller.
    The reason Unreal works is that you only need one copy of the asset. You don't need multiple LODs for textures, you don't need multiple copies of each texture, you don't need multiple shadowmaps, multiple 3d models.
    You give the engine the high quality assets, and it scales. Also ray traced and real-time lighting models in general, don't need the textures with baked lighting, which means even smaller sizes.
    This was also mentioned in the PS5 presentation. A scaling engine with really fast I/O actually needs less assets to work with.
     
  14. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    If you have in VRAM texture with size of 4096x4096 and object far away needing to cover just 12 pixels. How many of pixels from this large texture are you going to pull from VRAM into GPU to accurately represent object that would otherwise use something like 64x64 texture?
     
  15. XenthorX

    XenthorX Ancient Guru

    Messages:
    5,059
    Likes Received:
    3,440
    GPU:
    MSI 4090 Suprim X
    If you're at 1080/60Hz, anything beyond gtx 1060 is overkill at this point.
     
    Loophole35 likes this.

  16. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    Witcher 3 from 5 years ago would like a word with your statement.
     
    XenthorX likes this.
  17. Noisiv

    Noisiv Ancient Guru

    Messages:
    8,230
    Likes Received:
    1,494
    GPU:
    2070 Super
    Uh I dunno... it ran at 50s on my 290 @25x16 which is cca 20% slower than GTX 1060 6GB. Not maxed ofc, but with ~optimized settings.
    This would have been very playable with FreeSync, if it wasn't for damn stutter/dips. Which never got fixed.

    Regardless, cranking settings up with older/budget card is silly.
     
  18. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    1060 runs W3 about same. Sure, 1060 can get 60fps at lower graphics preset. Or even 80fps on medium.
     
  19. XenthorX

    XenthorX Ancient Guru

    Messages:
    5,059
    Likes Received:
    3,440
    GPU:
    MSI 4090 Suprim X
    60s on high preset in Novigrad, come on :rolleyes:

     
    kksonakiya and PrMinisterGR like this.
  20. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    8,132
    Likes Received:
    974
    GPU:
    Inno3D RTX 3090
    It really depends on how the scaling really happens. Once Unreal 5 is out, we can actually see how they do it. Other engines might have different approaches. They mentioned multiple times that their max detail level is 1triangle = 1pixel for mesh LODs, I don't know enough on how they will do it for textures.

    All the people involved in this and whose job this is, say that it will work this way. I have zero reason to dispute it, honestly.

    You also realize that the "manual" method of pulling that texture, involves an algorithm that does that dynamically in the end. If you replace the extra texture with the ability to scale a single texture because you can fit it in memory or load it instantly, then it's basically the same thing, without the extra texture.
     

Share This Page