Discussion in 'Videocards - AMD Radeon Drivers Section' started by Eastcoasthandle, Feb 26, 2020.
Let's hope so, that wiki looks like bull, can someone edit that?
Windows supports it just fine. The question is the GPU manufacturers.
Yes, the Store version of Radeon Software should work if you install just the driver from C:\AMD\Win10-Radeon-Software-Adrenalin<...>\Packages\Drivers\Display\
Unfortunately you have to remove the existing Radeon Software Adrenalin and driver first (you cannot unistall just Radeon Software but leave the driver as is).
The Store version won't install over AMD-supplied Adrenalin drivers, and likewise Radeon Adrenalin Software will remove both the Store version of Radeon Software and the Wundows Update driver.
There is also no driver auto-update in the Store version since Windows Update is supposed to offer for driver updates.
So probably too much hassle for no obvious gain.
If you are running VMware & Build 19041 or greater; despite disabling Hyper-V in programs & features or GP you may need to amend the following to launch without error. This done in PowerShell "bcdedit /set hypervisorlaunchtype off"
Wikipedia is not a source nor a reference, same as forums, youtube&co videos and any other social network outside official accounts speaking for themself..
Wikipedia is a trust worthy site, still not sure why some people think the site doesn't give out accurate information.
Just look at that page history. Adding claims without reliable external references doesn't improve it.
Moreover (again!), Wikipedia itself explains why it is not a reliable source.
Do you guys think we will get a 20.6.1 or do we have to wait for 20.7.1?
I'm really curious if the hardware accelerated scheduling stuff will be in there and how much of a difference it will make
Still no option in GFX Win settings?
I have it ON by Tweak
You don't have it on at all, if its not exposed to the windows settings the driver has no support for it at all.
unfortunately Onna, it no worky. The tab toggle does nothing if it isn't supported at the driver level. Then again, your post could have been in jest.
It looks like Hardware Scheduling is a ~5% boost to performance on nVidia:
all hype for 5-6 fps extra? lol
There are people who would give 500$ for 10 fps more. Make the math. It's worth paying a ton.
5% is not a small FREE performance boost for a high-end system. It should be around ~10% for low-end and mid-end systems.
Well i will guess when amd drivers show up with it, i will do alot of testing to see how it performs.
Some more nVidia benchmarks, almost ~10% performance gain on a 1650 Super.
And that's in AC:O which is very CPU bound game. In games, where people already max out their GPUs, there will be nothing or close to nothing.
Although depending on which GPU's AMD can add support for unless this is somehow RDNA2 only AMD is generally more CPU bound under D3D11 so a lot of titles might see nice gains and extra CPU bound titles or games using the CPU more heavily even if it's not correct could see some neat gains though support for a more multi-threaded driver design would be a nice update too as DirectX 11 isn't really going anywhere and this is becoming a bigger bottleneck nowadays.
Going to be interesting to see how Odyssey and Origins in particular handle if this works on GCN2 or so and/or RDNA1 plus just in general both more problematic titles (Monster Hunter World though they now support D3D12 making it less of a issue.) and games that do perform and scale well.
EDIT: Far Cry 5 perhaps for that last example, AMD optimized (Well of sorts, water uses rapid packed math optimizations or what it was possibly some other supported on Vega and newer effects too.) but still CPU limited though less than the Assassin's Creed games which is hexa ideally octa core or more.
EDIT: Well either of could happen, either AMD sees more gains due to being more CPU bound or they see less gains from this feature due to being unable to leverage CPU/GPU to better effect.
(That or it's about the same, small but nice improvements when it works but a possibility of compatibility issues as well in some games or game engines.)
Though it could still do a nice number for DirectX 12 if that's affected at all and I expect Vulkan will mostly be doing it's own thing here but maybe it can be see some benefits depending on how this is implemented unless it has it's own extensions or upcoming additions for a similar design.
2004 + 20.5.1 alone Gives me ~450pts. in 3Dmark FS (Also it's better in Gaming )
IPC increased by a considerable amount for Vega.
Wonder what we will have when Hardware Scheduling is properly supported (Another 5-10% for free? Yes please)