Win10 2004: WDDM 2.7 Support

Discussion in 'Videocards - AMD Radeon Drivers Section' started by Eastcoasthandle, Feb 26, 2020.

  1. Yxskaft

    Yxskaft Maha Guru

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    Yes, there's no reason you shouldn't be able to stay on the 19.9.2 or earlier.

    I haven't used discrete GCN, but my previous (now dead) AMD laptop, 3rd gen GCN, even reverted to the 2015 release driver for Win10 after each of these major updates.
     
  2. LocoDiceGR

    LocoDiceGR Ancient Guru

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    yes, but you wont have the new stuff supported.
     
  3. Chastity

    Chastity Ancient Guru

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    grrrr... 2004 pushed to May 28, so no AMD love today
     
  4. Krteq

    Krteq Master Guru

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    RX Vega 56 +64 BIOS

  5. ninja750

    ninja750 Master Guru

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    sooner or later I will give a try to those new 2020 fancy drivers, but it seems that are mostly designed for navi

    before the pandemic the plan was to buy a 5700xt but as now I try to go on with the 580 until the refresh or navi2 will be presented.. then will see what I can afford
     
  6. Krteq

    Krteq Master Guru

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    Win 10 2004 update is officially released to public... updating right now
     
  7. MyEinsamkeit

    MyEinsamkeit Member Guru

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    use the link you gave, all it says after using the tool, thanks for updating, but nothing has changed haha
     
  8. JoshJM

    JoshJM New Member

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    Use the media creation tool instead, from the same webpage, and choose the option to upgrade. That did the trick for me.
     
  9. zheega

    zheega Member

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    20.5.1 with official support for Win10 May update is out, still no support for hardware-accelerated scheduling.
     
    MyEinsamkeit likes this.
  10. D1stRU3T0R

    D1stRU3T0R Master Guru

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    Will older games still benefit even if hardware accelerated scheduling is not there?
     

  11. zheega

    zheega Member

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    IIRC hardware scheduling is what is supposed to improve performance.
     
  12. biosdweller

    biosdweller Member

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    yep no support for hw scheduler on 20.5.1
     
  13. SpajdrEX

    SpajdrEX AMD Vanguard

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    There is still some work do be done until HW scheduler support will be added to (future) driver.
     
    Jackalito, Undying and JonasBeckman like this.
  14. Eastcoasthandle

    Eastcoasthandle Ancient Guru

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  15. JonasBeckman

    JonasBeckman Ancient Guru

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    Was wondering whether AMD needed it or not or considered their newer GPU's to be better with the drivers handling things not the OS for some of this.
    That answers the question then and what the situation looks like. :)

    Good number of black screen and stability fixes as well in this one, not entirely perfect but it's a further reduction on the stability side of things and related issues plus a number of game specific fixes and such.
     

  16. zheega

    zheega Member

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    So it is coming? For all SM6.4+ GPUs?
     
  17. bobalazs

    bobalazs Member

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    Strange Times likes this.
  18. Dro1d01

    Dro1d01 Member

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    HW scheduling - is not OS manage GPU, its GPU hardware manage itself. Some software algorithms <OS - Drivers> are now doing - on GPU hardware side. So less stutters and framedrops and slightly min and average FPS improvement across APIs (DX, OpenGL, Vulkan).
     
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  19. biosdweller

    biosdweller Member

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    a damn shame it isn't available yet, will it be ready this year?
     
  20. Krteq

    Krteq Master Guru

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    @DmitryKo : Thx for that D3D 12 feature checker update :)

    Code:
    Direct3D 12 feature checker (May 2020) by DmitryKo (x64)
    https://forum.beyond3d.com/posts/1840641/
    
    Windows 10 version 2004 (build 19041.264 vb_release) x64
    
    ADAPTER 0
    "Radeon RX Vega"
    VEN_1002, DEV_687F, SUBSYS_0B361002, REV_C1
    Dedicated video memory : 8119.9 MB (8514375680 bytes)
    Total video memory : 24483.1 MB (25672437760 bytes)
    Video driver version : 27.20.1017.1011
    WDDM version : KMT_DRIVERVERSION_WDDM_2_7 (2700)
    Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
    DoublePrecisionFloatShaderOps : 1
    OutputMergerLogicOp : 1
    MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT (2) (0b0000'0010)
    TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
    ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
    PSSpecifiedStencilRefSupported : 1
    TypedUAVLoadAdditionalFormats : 1
    ROVsSupported : 1
    ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 (3)
    StandardSwizzle64KBSupported : 0
    CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
    CrossAdapterRowMajorTextureSupported : 0
    VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
    ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
    MaxGPUVirtualAddressBitsPerResource : 44
    MaxGPUVirtualAddressBitsPerProcess : 44
    Adapter Node 0:     TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0, IsolatedMMU: 1, HeapSerializationTier: 0, ProtectedResourceSession.Support: 0
    HighestShaderModel : D3D12_SHADER_MODEL_6_5 (0x0065)
    WaveOps : 1
    WaveLaneCountMin : 64
    WaveLaneCountMax : 64
    TotalLaneCount : 3584
    ExpandedComputeResourceStates : 1
    Int64ShaderOps : 1
    RootSignature.HighestVersion : D3D_ROOT_SIGNATURE_VERSION_1_1 (2)
    DepthBoundsTestSupported : 1
    ProgrammableSamplePositionsTier : D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 (2)
    ShaderCache.SupportFlags : D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | LIBRARY | AUTOMATIC_INPROC_CACHE | AUTOMATIC_DISK_CACHE (15) (0b0000'1111)
    CopyQueueTimestampQueriesSupported : 1
    CastingFullyTypedFormatSupported : 1
    WriteBufferImmediateSupportFlags : D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT | BUNDLE | COMPUTE | COPY (15) (0b0000'1111)
    ViewInstancingTier : D3D12_VIEW_INSTANCING_TIER_1 (1)
    BarycentricsSupported : 0
    ExistingHeaps.Supported : 1
    MSAA64KBAlignedTextureSupported : 1
    SharedResourceCompatibilityTier : D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 (2)
    Native16BitShaderOpsSupported : 1
    AtomicShaderInstructions : 0
    SRVOnlyTiledResourceTier3 : 1
    RenderPassesTier : D3D12_RENDER_PASS_TIER_0 (0)
    RaytracingTier : D3D12_RAYTRACING_TIER_NOT_SUPPORTED (0)
    AdditionalShadingRatesSupported : 0
    PerPrimitiveShadingRateSupportedWithViewportIndexing : 0
    VariableShadingRateTier : D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED (0)
    ShadingRateImageTileSize : 0
    BackgroundProcessingSupported : 0
    MeshShaderTier : D3D12_MESH_SHADER_TIER_NOT_SUPPORTED (0)
    SamplerFeedbackTier : D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED (0)
    DirectML maximum feature level : DML_FEATURE_LEVEL_2_0 (0x2000)
    Metacommands enumerated : 4
    Metacommands [parameters per stage]: Conv (Convolution) [84][1][6], Conv (Convolution) [108][5][6], GEMM (General matrix multiply) [67][1][6], GEMM (General matrix multiply) [91][5][6]
    
     

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