I often hear it said that frametimes are more important than framerates or that consistency is paramount in gaming (where uncapped FPS is "less consistent" in frametimes or general game "feel"). I watch a lot of Digital Foundry content where they seem to know their stuff and a typical sentiment I hear there is that they strongly prefer games that cap their framerates to a locked 30 (or 60) as opposed to a variable FPS -- from what I gather, this is preferred for the better frametimes/framepacing and general consistency of feel and appearance on screen. Now, there is some confusion I have for this though -- mainly, if that general premise/idea is still true for G-Sync or Freesync panels or if it only really matters with traditional refresh (non-G-Sync) panels because consoles output using double or triple buffering and as such have restrictions that modern G-Sync panels would not for example. All I can say personally is that I've noticed different behaviors in a couple different games where "some" games appear quite smooth to my eye with totally uncapped FPS while others do not. For example, the recent DOOM Eternal (or its predecessor DOOM 2016) are very smooth to my eye with uncapped FPS on my G-Sync panel. Though I haven't tested it on my current PC, Overwatch was also very smooth to my eye with totally uncapped FPS as well (this was on a traditional/non-G-Sync panel where I just let the game output frames as fast as possible and screen tearing was present -- so, this was quite some time ago that I'd tested this). To be fair though, these games were running at pretty high framerates (more or less always above 100+) so perhaps any frametime inconsistencies were there, I just didn't perceive them -- I can't really say whether or not those games would actually be "smoother" or feel better with capped FPS instead I suppose (which is part of why I'm asking here). On the otherhand, I recently started playing through Hitman 2 in DX12 mode (on a G-Sync panel) and though frametimes with uncapped FPS are "typically" good enough that I don't usually perceive microstuttering without looking for it, I can tell sometimes and capping to a consistently achievable value did seem noticeably smoother looking to my eye. In the end, I suppose what I'm trying to determine is with G-Sync, should I just do the ole' "G-Sync ON + Nvidia Control Panel V-Sync ON + RTSS (or in-game) cap ~3 beneath monitor refresh" or should I instead be trying to cap FPS to a consistently obtainable value? Or, does it just depend game by game where some games do fine with uncapped FPS while others don't? I'm pretty out of my depth here so I figured I'd ask -- thanks for your time, EDIT: Also, Digital Foundry has talked about how being CPU limited with uncapped FPS can result in microstuttering behavior. From what I gather, uncapped FPS typically appears rather smooth assuming that you are fully GPU limited and many people are CPU limited when they don't "think" that they are since their CPU metrics will say it's not maxed out in Windows while in reality this can be because most of the threads are only lightly being used or not at all while the main render thread or some such is getting totally maxxed/hammered hence the microstuttering. I could be wrong in my understanding there, but perhaps this is why I see some microstuttering with totally uncapped FPS in certain games? In DF's 2080S review they did find that even at 1440p, sometimes they were CPU limited in games with an 8700K which appeared to cause some stuttering iirc.