My PC is getting on a bit and due for a complete rebuild but I am holding out until next year when the new AMD/NVIDIA graphics cards are out as well as AMD's Ryzen 4000 CPUs. Anyway, I can play most games at 60 fps on the highest settings still at 1440p on my GTX 1080 Ti (which at over three years old as perhaps been the best GPU I have ever owned in terms of value) but some games require me to cap them to get what I deem to be a "smooth" console-like experience. I have a 165 Hz G-SYNC display but, maybe it is me, but I find that when a game dips below 60 fps that I can immediately feel and see a difference. Above 60 fps is absolutely but while G-SYNC can remove stutter, it cannot make a low framerate feel like 60+ fps. This is worse if the framerate variation in a game is large, say, going from 45 fps to 125 fps. I find it offputting which is why I sometimes use framerate caps for these games. 60 fps caps work great and even dips to 57-59 fps are not that noticeable. However, some games such as Star Wars Jedi: Fallen Order need to be capped at 30 fps to remove in-engine stuttering but at that framerate that game can look awful in motion, although I can eventually adjust to it. Recently, I tried capping Horizon Zero Dawn to 30 fps and it almost gave me a headache playing it even though I use a controller. Yet the same game on my TV at 30 fps on my PS4 Pro looks fantastic and noticeably smoother. Why is that? I have noticed that 30 fps caps in PC games never feel as smooth a locked 30 fps in console games. Is there something on PC that prevents a game from looking as smooth? I mean my monitor is 165 Hz which is higher than my TV's 60 Hz so in theory the PC should look better even running at 30 fps, right?