The question is about understanding why by default this setting has been disabled. I mean.... how can a "beginner" make something bad setting wrong clocks?? What is this "low power 3D" scheme?? And most important: when does this scheme enter in action?? Is the moment/situations that activates this middle scheme the real main problem of using it?? I would like to prevent Windows to activate my 3D frequencies while using program different from games that uses or simulates something that is recognized as 3D. Do I have only to set the frequencies of the "low power 3D" as the "standard 2D" to have always the same clocking in everything then games?? I have made some tests and I have noticed that the automatic clocking does not wirk good because the GPU and the RAM clock just can't change at the same time: if I set the "standard 2D" and the "low power 3D" schemes with the same clocks, when the "performance 3D" scheme is applied its clocks does not change both, but it changes only the GPU or the RAM according of what I have moved last before saving the profile. Please let me undersnta d why isn't possible with RivaTuner to manage both GPU and RAM autocatically at the same time. Thank you.