Good to know. IMO one problem with pirating games is that it misleads the Publishers into believing that they are offering a valued product. Dont buy, dont pirate should send a strong message that they need to improve the product.
Amusing thing is that the publishers would actually get better and more accurate data regarding how good their games are by seeing how many pirated copies are in use after a month than checking up on their oh so important Metacritic bullcrap. It was said a few pages ago and I want to re-iterate it here. Current game design is all about sequelisation and monetising user time as much as possible. It's nothing to do with advancing technology or genre's as publishers couldn't give two crap's about that (just look at the latest golfing game by EA which is still running an engine from about 2006). Dev's push the tech which drives Performance PC sales, while publishers reap the benefits. Personally I know of about 3-4 dev companies that I'd support directly (Bohemia Interactive, Crytek, Slightly Mad Studios for sure!) but of the publishers, only Valve is dedicated to supporting the industry. EA, ActiBlizzard and Ubisoft are the perfect examples of how NOT to do things and just cream off the user for the short term with fire and forget releases. Admittedly Blizzard do support their products, but that doesn't excuse low standards (D3's gfx anyone?)... I always test a game before I buy it, how I test it is decided by the dev/publisher. If there's a demo, problem solved, if not, then I get into the beta or test post release without purchase. If it's good I'll buy it, if not I won't, but even then I'll only pay what the game is worth so CD-Key sites and other locations other than the Australia tax bullcrap from most publishers are the likely source. At the end of the day the industry (along with most others) needs to evolve and expand to a more user friendly domain where customer (NOT consumer) support is increased in importance and dev's listen too and fix what good QA teams find before that gold master is produced...
I don't really see the point of this thread. DRM has existed since Floppies (And more annoying forms have existed than Rockstars club, such as having to look in your damn manual and answer riddles) It takes about 5 minutes or you can strip it off. No use complaining really.
The complaint is that the DRM is broken (can not contact activation server after one spends a shed load of time jumping through the DMRs hoops doing everything the DRM asked you to do.)
the fact of the matter is that 90% of games in general are so average that they are not even worth pirating and wasting time on,its a case of seen it all before many many times,been there done that (yawn) zzzzz