Which games support Nvidia VXAO (ambient occlusion)?

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by 0458315753, Mar 25, 2020 at 10:39 AM.

  1. 0458315753

    0458315753 Active Member

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    Last edited: Mar 29, 2020 at 1:52 PM
  2. Terepin

    Terepin Master Guru

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    AFAIK only RotTR. And only in DX11. A shame, really.
     
  3. 0458315753

    0458315753 Active Member

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  4. Nastya

    Nastya Member Guru

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    Shadow of the Tomb Raider was supposed to get it too with a patch after release, but that never happened, unfortunately.
     

  5. S3r1ous

    S3r1ous Active Member

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    probably hasnt happened because doing stuff voxel-based requires more direct access to geometry
     
  6. janos666

    janos666 Master Guru

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    I think these nVidia GameWorks effects got left behind because these are proprietary codes, probably unavailable for DX12 (or at least complicated to license from nVidia in a way which is convenient for both parties) or more complicated to implement for DX12.
    I think GW stuffs used to be precompiled blobs (injectable to the game "as is") for DX11 at first and later made available as source codes but with restricted usage still (customization was not allowed, only review and compilation). I could be wrong though, this is just from memory. And may be it's now also customizable or available for DX12 in source code format, I don't know... But it was generally restrictive and changed over time.
    For example, I had absolutely no idea RotTR had any of these because I enabled DX12 on the launcher config panel's first tab before continuing to the second tab where these options are located and thus VXAO was already omitted from the Ambient Occlusion drop-down list. I tried de-selecting DX12 and found it today. I would have never knew if I didn't I stumbled upon this topic.
     
  7. xacid0

    xacid0 Master Guru

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    Uhh.. Kingdom Come?
     

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