Hi there guys, I've been reading recently about upscaling to native resolution from a base resolution than is less than native and have seen people state that certain values upscale better than others. 1) For example, if one has a 2560 x 1440p monitor, would 1280 x 720p scale "better" than, say, 1920 x 1080p since 720 divides evenly into 2560 x 1440p? Or, should a user simply get the resolution as high as they can then upscale from there? (For example, many console games on Switch run at 900p when docked then upscale to 1080p for tvs). 2) Regarding Nvidia's "GPU scaling" toggle (found in the sharpening setting in the control panel), I understand that this will do the scaling on the GPU, but -- as opposed to what? Why would you use this toggle instead of the default scaling? Is it better? If so, why not enable it by default? I've had a tough time tracking down info regarding GPU vs default scaling so I wanted to toss that in here to see if anybody knows more on that. 3) Integer Scaling VS traditional scaling -- Integer Scaling seems to be a new approach for Nvidia/AMDs GPUs now, but I keep seeing that it's only best for some types of games or resolutions. Is Integer Scaling always the better choice? Or, is it only better if your upscaling a perfect multiple of your native resolution? (720p upscaled to 1440p w/ integer scaling for example). Anyway, thank you for your help and time, have a good one.