Wow! Where did you find this level of detail regarding Microsoft’s employee structure? Are you a Microsoft employee?
upgraded from 10 22h2. Positive: Better hdr controls (and the calibration tool) Starts faster. Games perform the same or better. Explorer.exe no longer leaks DXGK Composition Objects. Negative: GTA reproducibly crashes with hdr enabled unless you start it windowed first at the police lights. Taskbar is a 2-3px taller. Speaker control no longer accessible from the tray
I actually liked Vista back in the day. It was something different. I had fewer problems out of Vista than I did XP or 7....
Windows 11 handles multi monitors and window positions when they go into standby better. Windows 10 my windows nicely organised will be shifted all over the place. This was the primary reason I upgraded.
Yes, it is. There's a lack of GPU driver settings. This is the Linux nvidia control panel: That's it. That's all you get. And then there's the shader compilation stutter for games that are not Linux native but you need to run them through DXVK.
Nvidia`s lack of support for Linux is unacceptable! 2 years ago i tried Manjaro and i liked but when i discovered that Nvidia does not support DSR i was so mad! I wonder if AMD offers (much) better GPU support on Linux.
AMD doesn't even have a control panel for Linux But it's not really about the control panel. It's the drivers that simply don't support the settings they offer on Windows. No FPS limiter or Radeon Chill, no DSR/VSR, no GPU scaling options, no sharpening options, no latency options, no nothing. If they were supported by the driver and it was the control panel that lacked them, that would no problem, we can write our own config tools. But the drivers themselves just don't support any of that.
So, AMD Linux support is equal or even worse than Nvidia!? I would like to give Linux a fair chance but it's hard to do it when both Nvidia and AMD don't provide decent drivers for it...
Just go try it. I can make Linux sound awesome or a train-wreck depending on what you want to hear I've had a 3060 and currently a 6600 XT on Linux, and both were more than usable for general desktop usage and gaming. You very likely will have no problems. DSR/VSR afaik can be done via xrandr. GPU scaling definitely exists (xrandr prop). FPS limiting I think can be done with libstrangle. Imo none of what's mentioned is any kind of a dealbreaker; I've gamed on Linux since Windows 10 came out and haven't had a need for any of that, and haven't seen any of those options benefit me even on Windows
How to globally limit FPS? : linux_gaming (reddit.com) Some useful options, including using DXVK_FRAME_LIMIT
I have a LG 34 UW with a stock resolution of 2560x1080 and games look blocky on stock settings because of the size of the screen... That`s why i use Nvidia`s DSR, this way i can increase the resolution to 3440x1440, and with this custom resolution games look amazing! It`s a very important option for me and that`s why i wish i could use it on Linux.
That's understandable! Does DSR just render games at a higher resolution, and then scale it down to your native res? Or is there image filtering or other techniques to improve performance applied? The former sounds easy with xrandr but I'm not sure how the performance penalty differs. Gamescope has NVIDIA Image Scaling but I'm not sure if that means any for DSR
So for using Nvidia`s DSR, we enable it on the control panel and then we choose the factors/multipliers (1.20x;1.50x, etc) of resolution and we also choose a smoothening percentage, don`t know if the latter counts as an image filtering technique. With AMD, we just enable VSR and that`s it, the process is automated so i don`t have any idea if the driver is applying any image techniques... But i`m gonna try your suggestion (xrandr) when i have some spare time, who knows maybe this will solve this problem.
I do use libstrangle for stuff I run on Linux (mainly 20 year old games.) For modern stuff where I need to upscale with NIS or sharpening, or for old stuff where SGSSAA or ambient occlusion (HBAO+) is useful, Linux just doesn't cut it for me. These are the kind of games I play on Linux: https://store.steampowered.com/app/214170/Divine_Divinity/ https://store.steampowered.com/app/500810/Arcanum_Of_Steamworks_and_Magick_Obscura/ I get integer scaling through Proton (NVidia doesn't support integer scaling on Windows for my GPU) and no crashes. Games like that and from that era tend to crash a lot for me on Windows 10. Linux is really great for them.
Yeah definitely, they shift all over the place when connecting multiple monitors to a docking station when waking up from standby. Great you mentioned this would no longer be an issue on windows 11