Rig is 3900X + 2080 Super w/ 32 GB 2933 MHz RAM (14/17/17/17/36 timings) and an NVMe SSD. 1440p 144 Hz G-Sync monitor (verified it was enabled by using fullscreen option in game, enabling G-sync for both windowed mode and fullscreen, then using the g-sync indicator so G-Sync is on and working). From here I used the new driver FPS limiter to limit fps to 4 frames beneath refresh (140) -- I also tried RTSS with the same result. While measuring performance in game, RTSS will report the framerate as always being 140 without drops (or, if there is a reported drop, it'll be 1 fps as reported by RTSS). Previously in cities like Orgrimmar where I presume the CPU was getting thrashed my fps would genuinely dropped by scaling back view distance/environment detail/shadow quality appeared to have a huge CPU side improvement so even in those areas I'm mostly at very high framerates now. Here's the issue I'm running into: Even in light areas where the framerate is rock solid, the game will have this weird microstutter seemingly at random -- I have no idea why this happens. I'll pan the camera around and the game will stutter -- I'll swing it back and forth watching a distant object and like clockwork the game will stutter. Game, my drivers, and windows are all up to date and I installed the latest AMD chipset for x570. Anybody else experience this? Thanks!