Watch_Dogs Weapon Unlock Mod by The Silver

Discussion in 'Game Tweaks and Modifications' started by The Silver, Sep 12, 2015.

  1. The Silver

    The Silver Guest

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    Watch_Dogs Weapon Unlock Mod by The Silver

    This minimod unlocks every weapon of the game from the start, so there are no requirements anymore, every weapon that is unlockable with ingame achievements or granted by possessing DLCs and specific game versions is now immediately available in every gunshop. Thanks to this mod you will be able to buy and use weapons like the console exclusive MP-412 on your PC version of Watch Dogs. :cool:


    Here are some screenshots:

    [​IMG][​IMG][​IMG][​IMG]


    Download Link: WD_Weapon_Unlock_Mod_by_The_Silver.rar


    Alternate Versions:
    WD_Weapon_Unlock_Mod_by_The_Silver_Loose_Files
     
    Last edited: Nov 15, 2019
  2. infiniium

    infiniium Guest

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    Very nice, thanks!
     
  3. The Silver

    The Silver Guest

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    If anyone is interested in the details of the tweak itself here's a quick explanation:

    After unpacking the items.lib open the xml of the weapon you want to unlock and look and the code, this line defines the required DLC/version for unlocking the gun
    Code:
          <field hash="2125741C" type="BinHex">E01A615C</field>
    and this one defines the required ingame achievement for unlocking the gun
    Code:
          <field hash="6DBEAD45" type="BinHex">34AD47BD</field>
    so if any of these lines have a value means that they're defining a requirement for unlocking the gun, then just change the specific value to FF and you will remove the requirement (from E01A615C to FF for example), this way you will be able to buy that gun from the gunshop like every other weapon. ;)
     
  4. Whieheit

    Whieheit Guest

    mod bug is when we unlock the car in car on demand. performance car 1 to 2 units will be priced up to $2147475840* How do I fix it?
     
    Last edited by a moderator: Jan 15, 2016

  5. Plazma

    Plazma Guest

    Thx DUDE!!
     
  6. sspanzer275

    sspanzer275 Guest

    Hello guys, can i ask something? When i'm decompile Item.lib, i found Weapon.AssaultRifles.U100.dlc01_with_Light. But when I'm try to replace with U100, when I'm play this game, This weapon doesn't have model, can you guys explains that? Thanks
     
  7. patrickgrace

    patrickgrace Guest

    I think I was able to unlock u100 as well. Instead of changing it's value to "FF", change it to one of the code that requires a specific DLC (that you already have) to unlock it (like the Gangster or Blume pack).
     
  8. This mod is really great, but it doesn't unlock the Bad Blood weapons for me. I can't find the Gentleman's Piece in gunshops. Would you mind updating the mod to allow that?
     
  9. 6135

    6135 Member

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    compatible Bad blood ?
     
  10. The Silver

    The Silver Guest

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    It doesn't cause any bug with Bad Blood so yes it's compatible with Bad Blood, but it doesn't unlock the Bad Blood weapons either since it's made for the base game only.
     

  11. Henrygiri

    Henrygiri Guest

    Can you tell me how to unlock the gl-94 and all the weapons from the single-player to online decryption ?
     
  12. rootCBR

    rootCBR Guest

    No, he won't.
     
  13. Ross_R

    Ross_R Guest

    Sorry to bump a 2-years-dead thread, but I've spent a whole day figuring out U100. So for other people who might be interested in it: you can't unlock U100 this way. U100 is not available for purchase not because it is locked - it simply does not have a slot in the shop. In order to add it, you have to add it's unique id into the gunshop; each gunshop has it's own file in shopsettings.lib

    For example, here's the file named GunShop.Template.01_Loop.xml - open it and scroll to the very end. Its last line should look like this:

    Code:
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">65814243</field>
        </object>
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">FF</field>
        </object>
      </object>
    </object>
    To add U100 you should add it's ID, like this:

    Code:
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">65814243</field>
        </object>
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">F4BAAD35</field>
        </object>
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">FF</field>
        </object>
      </object>
    </object>
    This mod, actually, doesn't unlock Biometric Rifle as well, and for the same reason. If you want to add it along the way, said lines should look like this:

    Code:
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">65814243</field>
        </object>
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">ECB31A6D</field>
        </object>
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">F4BAAD35</field>
        </object>
        <object hash="BF298A20">
          <field hash="73280CDE" type="BinHex">FF</field>
        </object>
      </object>
    </object>
    Save and repack. Hope it will be usefull for someone.
     
  14. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Silver's living city mod already has updated version with U100 and Biometric Rifle, also you're using outdated modding tools, there's a discord server for WD modding which is where everybody moved to, you can find it on google with simple search
     
  15. Ross_R

    Ross_R Guest

    Well, some people might only need the weapons, without Living City. So I guess it is a nice piece of info either way.

    I should mention that purchasing Biometric Rifle before the corresponding mission block the mission though, so it is better to leave it locked. Just like Silver made in his mod.
     

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