Watch_Dogs Relief Mapping Mod by The Silver

Discussion in 'Game Tweaks and Modifications' started by The Silver, Dec 11, 2015.

  1. TheCrasher

    TheCrasher Master Guru

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    I think I was using Definitive mod ver 2.8 or 3.0 beta in that screenshot, though it's been so long since I used them; since I now use you're E3 lite mod. :)

    I'm pretty sure this was caused by amping up the specularity on Aiden's face, and changing the brightness values.
     
    Last edited: Jan 12, 2016
  2. txgt

    txgt Master Guru

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    Yep, also setting Dynamic Reflection GI Influence to "0" in envlighting.lib would greatly increase that effect.
     
  3. KuroTenshi

    KuroTenshi Master Guru

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    I don't know much about SSS. I tried to enable it by usinng DeferredFxQuality to PC, Silver's material (max setting) and enableSSS="true". I don't know if it's ok :

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  4. txgt

    txgt Master Guru

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    I don't know man, I tested it and it looks the same without any SSSS tweaks. If you place Aiden in places with many different lights around him with different colors it looks just beautiful and that's it. I think even if it's working it's barely noticeable. So for me the SSSS is not important.
     

  5. The Silver

    The Silver Master Guru

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    This.
     
  6. Aleksey0

    Aleksey0 New Member

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    need help

    Please help me, how to merge this mod with TheWorse 1.0 Maldo textures?
     
  7. The Silver

    The Silver Master Guru

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    Hi, it's simple, just unpack your preferred mod and overwrite everything with the Loose Files of my Relief Mapping mod, then repack. ;)
     
  8. KuroTenshi

    KuroTenshi Master Guru

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    Thank you again
     
    Last edited: Feb 17, 2016
  9. CraigOp

    CraigOp Member

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    The more I play the game the more I appreciate this mod. I notice it a lot. Again, great work.
    Do you think you could do this type of brick pavement as well? It seems to be the only type that doesn't have relief mapping.

    [​IMG]
     
  10. The Silver

    The Silver Master Guru

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    Thank you very much! :)

    Sadly the answer to your question is no, I have already added the RM to every surface possible (not every texture, I mean every roadbrick surface for example). :O
    I know that it's still missing in some places and the reason is either because the material of that specific surface was "missing" (so I couldn't edit it to enable the RM) or the surface had properties that weren't compatible with the RM (for example the transparency, some roadbricks aren't fully opaque to blend with an underlying surface texture).
     

  11. CraigOp

    CraigOp Member

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    Ahh that's a shame. Thanks anyway mate.
     
  12. exacelt

    exacelt Master Guru

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    I'm getting floating objects in certain areas, such as the ground cracks are floating and leaves. Could this be from this mod?
    Here is a good example.
    http://i.imgur.com/U87cM2Z.jpg
     
  13. TheCrasher

    TheCrasher Master Guru

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    I'm pretty sure that's just bad level design by the devs. I remember finding these also while wandering the map on the ps4 version.
     
  14. exacelt

    exacelt Master Guru

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    Hmm... Maybe...
     
  15. exacelt

    exacelt Master Guru

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    I'll test a few things and see, thank you.
     

  16. exacelt

    exacelt Master Guru

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    Thank you for the help, you were correct on this.
    Honestly I really appreciate it, since otherwise I would have scrapped my whole mod that I'm working on.
    Would you also happen to know where I could get my hands on the E3 wind effects from the Worse Mod?
     
  17. patrickgrace

    patrickgrace Member

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    Does this improve performance?
     
  18. The Silver

    The Silver Master Guru

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    Nope, it's not a mod to improve performance, but from my tests it doesn't harm either. :)
     
  19. Danvsw

    Danvsw Active Member

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    Thank you Silver
     

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