Watch_Dogs Relief Mapping Mod by The Silver This mod enables the Relief Mapping in Watch Dogs. The Relief mapping is a texture mapping technique to fake 3D details on an actually flat surface. It's highly comparable in both function and approach to another displacement texture mapping technique, the widely known Parallax Occlusion Mapping, and for the end user the visual result of the two techniques is almost exactly the same. The effect was present in the old E3 builds of Watch Dogs but not in the released game, with this mod the Relief Mapping is now enabled again for a lot of the suitable surfaces, including the road bricks seen in the PS4 Open World Gameplay Premiere video. This mod comes with almost no performance impact at all, and it can be appreciated both with High and Ultra textures quality. Special thanks to txgt for the help! Here are some examples of the Relief Mapping effect, obviously it's applied to many more surfaces than the ones in these screenshots, and it looks a lot better ingame, but you'll get the idea: The last screenshot was taken with a WIP version of the latest E3 Lite Mod v2 by TXGT, and despite it being still work-in-progress you can already see how close you can get to the E3 build with the combination of these two mods, so with the final version of TXGT's mod it will look even better. Download Link: WD_Relief_Mapping_Mod_by_The_Silver.rar Alternate Versions: WD_Relief_Mapping_Mod_by_The_Silver_Loose_Files.rar PS: If you encounter any bug or have any suggestion about surfaces that would benefit from the addition of the Relief Mapping please feel free to tell me.