Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
Yeah , but you can't export it back to watch dogs format tho
Almost finished texturing this guy.
Can someone remove bones from Aiden's coat and see if it fixes the coat? There's 2 of them on the back, at same level as his chest) I know it's physics block, ect, but bones are actually applied so much, that coat is in fixed position(even thought, it was meant to be freely moving).
Don't have working zmod installed(and cracked version is yet to be posted on this forum) :^)
the problem is , the game crashes when you export the coat model
its something related to LOD Levels (Aiden parts have 2 lod levels unlike peds which have 4-5)
How do you export properly in zmodeler?
Look at my tutorial http://forums.guru3d.com/showthread.php?t=415571
However the exporting is kinda broken like i said
If the object has only 2 lod levels it means it can't be edited , it will crash near the game launch (I tried making the lod level from the scratch but this time... its invisible) //edit k , its now l0 thats why , it needs to be l1 to be shown
Remember to name it exactly the same as imported object
Somehow Oleg managed to export though, so there's probably we're missing something.
Sad, he never actually posted the full tutorial, but it's expected, mod scene on this game is 10 people max
Im trying to add new lods but it doesn't let me make more than one
So i added more lods , but it still crashes and idk what we are missing
Basicly when you import any of the objects that has 2 LOD Levels you need to add another one
so you need to have 3 LODS in total , then you export and Voila , it now shows only 2 lod levels and doesn't crash!
So basicly it turns lod 1 into lod 0 and lod 2 into lod 1
Its not finished , this is just an concept
All we need to do now is find out how to import char36 without it giving errors
That would need rewriting the Watch dogs compatibility i think , or making an special importer for this character
Because his bones are different or something with his format is different (You propably know this already)
now i will try doing something different , its from E3 Too
You guys are amazing.
Also i was working on the M468 but i have some issues so i won't do it for now
improved but still WIP
Sorry for dark screen because in my game its non stop raining and im too lazy to change stuff in windy_city.xml
I think I'm pretty much finished this texture
Looks nice , this is bixxel , right?