Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    Yeah , but you can't export it back to watch dogs format tho
     
  2. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    Almost finished texturing this guy.

    [​IMG]
     
  3. puredorian

    puredorian Master Guru

    Messages:
    211
    Likes Received:
    5
    GPU:
    Nvidia GTX 1070
    Can someone remove bones from Aiden's coat and see if it fixes the coat? There's 2 of them on the back, at same level as his chest) I know it's physics block, ect, but bones are actually applied so much, that coat is in fixed position(even thought, it was meant to be freely moving).

    Don't have working zmod installed(and cracked version is yet to be posted on this forum) :^)
     
  4. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    the problem is , the game crashes when you export the coat model
    its something related to LOD Levels (Aiden parts have 2 lod levels unlike peds which have 4-5)
     

  5. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    How do you export properly in zmodeler?
     
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    Look at my tutorial http://forums.guru3d.com/showthread.php?t=415571
    However the exporting is kinda broken like i said
    If the object has only 2 lod levels it means it can't be edited , it will crash near the game launch (I tried making the lod level from the scratch but this time... its invisible) //edit k , its now l0 thats why , it needs to be l1 to be shown
    Remember to name it exactly the same as imported object
     
    Last edited: Jul 7, 2017
  7. puredorian

    puredorian Master Guru

    Messages:
    211
    Likes Received:
    5
    GPU:
    Nvidia GTX 1070
    Somehow Oleg managed to export though, so there's probably we're missing something.

    Sad, he never actually posted the full tutorial, but it's expected, mod scene on this game is 10 people max :)
     
  8. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    Yep
    Im trying to add new lods but it doesn't let me make more than one
     
  9. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    So i added more lods , but it still crashes and idk what we are missing
     
  10. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    Found it!
    Basicly when you import any of the objects that has 2 LOD Levels you need to add another one
    so you need to have 3 LODS in total , then you export and Voila , it now shows only 2 lod levels and doesn't crash!
     

  11. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    So basicly it turns lod 1 into lod 0 and lod 2 into lod 1
     
  12. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    "You liar"
    [​IMG]
    Its not finished , this is just an concept
     
  13. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    Great!

    All we need to do now is find out how to import char36 without it giving errors
     
    Last edited: Jul 7, 2017
  14. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    That would need rewriting the Watch dogs compatibility i think , or making an special importer for this character
    Because his bones are different or something with his format is different (You propably know this already)
    now i will try doing something different , its from E3 Too
     
  15. TODDNAUTS

    TODDNAUTS New Member

    Messages:
    8
    Likes Received:
    0
    GPU:
    GTX 1070
    You guys are amazing.
     

  16. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    Thanks ^^
    Also i was working on the M468 but i have some issues so i won't do it for now
     
  17. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    improved but still WIP
    [​IMG]
    Sorry for dark screen because in my game its non stop raining and im too lazy to change stuff in windy_city.xml
     
  18. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    I think I'm pretty much finished this texture

    [​IMG]
     
  19. HeySlickThatsMe

    HeySlickThatsMe Master Guru

    Messages:
    711
    Likes Received:
    27
    GPU:
    No Record
    Looks nice , this is bixxel , right?
     
  20. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g

Share This Page