Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
Same thing i said under your video
Sucessfully added Flyerguy head to Aiden
One problem tho is that Flyerguy eyes are buggy
they were always buggy
Yeah i know , but i thought those were some other eye's clipping through
Whats weird is that in zmodeler it works fine
Maybe its something related to bones?
Hey guys, I found more of screenshots from older build featuring good ole uncle Aiden:
More of his work: https://www.behance.net/Nebukam
More early work on behance.
Some good "old build" value screenshots in there, very nice find.
holy **** , thanks for these since im remaking e3 aiden
speaking of my Aiden here's current progress:
Ingame (Hair is modified too , using Full V1 Texture's + Normals + Speculars and modified the hair alpha):
If you take my advice, I think the biggest differences you can make is the hat and face for getting closer to the e3 aiden, In my opinion.
Hat is already good , made by Crasher
i will touch the hair and face only
hair is done , might have some tinkering with alpha's later
i use v1 diffuse , specular and normal (by default specular is broken , i fixed it) i want to do the hair shorter from the back , so you can see the mask like in e3
Yep hair and cap are already almost identical, especially compared to the face which is still completely different from the E3 face.
Yes , btw still working on it , its just the base version , the moustache is already similiar (needs changes tho) , the beard needs more work and stuff
I could also use Flyerguy head model but then aiden wouldn't have any facial anims and would have buggy eyes
Yes maybe improving the texture would help, but I think that it's more about the facial features, the 3d model itself.
Yeah , like i said flyerguy head model is ultra similiar but it has broken eye's and facial animations (it can be put on aiden tho) if someone would find the .dpdx for flyerguy it might work well
right now i use cau03 model which is nearly the same as flyerguy except the ears are different and different mouth , its not open etc
Have you tried simply using another facial definition .dpdx file for flyerguy?
For example the head Common_Head_Male.com_m_hea_cau01 looks just like Aiden if you assign it aiden's char01_facial_definition.dpdx file.
For my "Collateral suit" skin based on the A_MainCharacters.E3_Demo_End_Avatar character I couldn't use the original Aiden head because the jacket neck was suited for the common civilian models and resulted in a lot of neck clipping, so I used the cau01 head instead with Aiden's facial definitions (and textures obviously), and it looks exactly like the original Aiden's face: Collateral_cau01_Aiden
Here's a quick visual guide for this stuff if you need it: graphickit_models - graphickit_parts
Interesting , so you can swap dpdx with xml's? because i was replacing aiden's dpdx
thanks did not know this
however idk if it will work , i tried Aiden facial animations + flyerguy head and his eyes are still flipped 90 degree's and have no facial animations
but i might try with different dpdx soon (however im not sure if this will work)
Right now i use Cau03 head with Cau03 dpdx
Seems like nothing works
its weird seeing the e3 aiden with this outfit XD
Yeah , kinda
However... if you look at his face texture
this looks like Bixxel44 istnead , compare the hair colour , skin colour and stuff
Either its Bixxel44 or E3 Aiden had the same skintone as Bixxel