Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. KookMaster5000

    KookMaster5000 Member Guru

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    Hey, whatever you can do sounds great. I'll be looking forward to it. Do you mind if I make a version of my mod with your gameplay edits when I release it? I'll be sure to give you credits of course.
     
  2. KookMaster5000

    KookMaster5000 Member Guru

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    On the subject, I wonder how hard it would be to make gang hide outs appear in the open world?

    In the loading screens there are hints about how sometimes if cops and gangs are in the vicinity they might fight each other. I imagine it'd be easier to have that happen if they're not completely separated by mission scenarios, ya know? That might be really hard to do though.
     
  3. TheCrasher

    TheCrasher Master Guru

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    Does anyone know how to change fog distance?
     
  4. KookMaster5000

    KookMaster5000 Member Guru

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    Okay. It's not completely done yet, but a couple people have asked me for an unfinished version of my E3 lighting patch. Daytime and nighttime rain lighting are still too dark, but the clear lighting is good in my opinion. I'll still make some tweaks to both, but you can find a WIP version here:

    https://drive.google.com/drive/folders/0BymenQGS7uhbTEhwdG5OVnRHeTQ?usp=sharing

    This is without any sort of texture performance mod (like Maldo or TonyMbr) so if you wanna try it with that on, you'll have to unpack it with Disrupt tools and put them in yourself. This version also includes the following other mods:

    Barretta m92,
    Essenthy road reflections(I think I removed sidewalk reflections because they weren't drying for me during dry weather),
    ThatGuy's sun lens flare,
    Light bloom and light DOF by TXGT,
    Relief mapping by The_Silver,
    as well as E3 2012 focus and head bob. It's also Bad Blood compatable.

    While it's work in progress, everything's completely functional. I mainly just want to tweak some lighting settings (especially in storm weather) to make seeing things easier. The final version will also have one with headlight shadows on, as well as other mods included. (I also plan to release one with The_Silver's gameplay tweaks).

    I hope you guys enjoy what I have so far, I'll be working on it more in the coming days.
     

  5. KookMaster5000

    KookMaster5000 Member Guru

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    Also, another disclaimer; I haven't edited indoor lighting settings yet. I'll get to that after I finish the outside lighting first.
     
  6. TheCrasher

    TheCrasher Master Guru

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    First cloud editing attempt: Failure

    [​IMG]


    Can someone help me with the fog settings in windy_city.game.xml, I only want a small amount of fog in the distance. I've asked this three times now with no answer.


    [​IMG]
     
    Last edited: Feb 5, 2017
  7. KookMaster5000

    KookMaster5000 Member Guru

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    Hey guys, the mod's coming along pretty well, though I have a few questions about where I can find other mods. I'm currently looking for the white helicopter spot light and the red and blue police lens flares, does anybody know a good place to find these?

    Also, does anybody know how to edit bloom on lights other than the sun? Personally I like the bloom that comes with retail for the sun, but I'd like to have some bloom around streetlights at night and with those you can see in the day. Does anybody know how to edit these things?
     
  8. KookMaster5000

    KookMaster5000 Member Guru

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    Sorry crasher, I'd help but I don't know how to edit fog, Ive looked into it but don't know how to convert the object hashes to readable code. If you told me how to get in and fix that then I could mess around some and try to help you.
     
    Last edited: Feb 5, 2017
  9. Enviouskitten

    Enviouskitten Master Guru

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    Sorry, but I don't know anything about fog values to be able to help you...
    Wish you luck though! x.x
     
  10. txgt

    txgt Master Guru

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    I don't know either. I asked mleemiles to translate the code from "environmentfog.lib" like he did with the other libs recently but he didn't answer me.
    For now you can try out the distant fog setting from Bad Blood DLC, just put this value "1991434354" into envfogsettingsFog in windy_city.xml

    I don't remember releasing "Light Bloom" standalone files. Where did you get it? Maybe you used "Disabled Bloom" from Variety Pack?
     

  11. TheCrasher

    TheCrasher Master Guru

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    Okay, thank you, I just thought you guys were ignoring me, and I was getting frustrated with this.

    I'll look into this further, I'll put in some random code in windy_city.game.xml's envfogsettingfog in the mean time.
     
  12. The Silver

    The Silver Master Guru

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    If noone knows the answer you expect a "no I don't know" from everyone? If you ask and noone replies means that noone knows the answer, especially if you've already asked several times, no need for childish huge red text.

    Noone replied to my question a page back (http://forums.guru3d.com/showpost.php?p=5385942&postcount=1418) but I didn't freak out, I just assumed that noone knew anything about it and started working on solving it myself.
     
    Last edited: Feb 5, 2017
  13. KookMaster5000

    KookMaster5000 Member Guru

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    I looked afterwards and realized I meant standard bloom. I guess I was thinking light DOF? I realized that after redownloading your variety pack.
     
  14. KookMaster5000

    KookMaster5000 Member Guru

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    Hey, my mod is rapidly progressing and becoming closer to E3, so I just wanted to say thanks in advance to everyone who has helped out. On the subject of helping out, does anyone know a good place to find the E3 ambrose theater lighting mod? The one that makes the sign blueish and changes colors.
     
  15. KookMaster5000

    KookMaster5000 Member Guru

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    Turns out I just got the mod from ThatGuy's Definitive Mod (which is a really good looking mod btw). However, now that I have night time storm lighting looking good, does anybody have any good ideas on how to improve the daytime storm lighting?

    I keep trying to mess with SunlightIntensity and Sunbounce so it doesn't mess with night time, but it keeps ending up looking like trash. Does anybody know any good ways to balance these two without interfering with night time storm lighting? I currently have low Sunlight intensity and higher sunbounce, but the other way around just seems to make the shadows super dark (They're still kinda dark right now, but less than the other way).
     

  16. KAOS GAMING

    KAOS GAMING Master Guru

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    BTW definitive is the most e3 2012 like mod( in my opinion)
     
    Last edited: Feb 11, 2017
  17. KookMaster5000

    KookMaster5000 Member Guru

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    It is really good looking. The problem with it though is that it's WAY too demanding for what the end result is worth. So far mine looks close to E3 and it barely has any performance drop over vanilla. I suppose I might look at what definitive did and see if I can get day time lighting to look good that way. Either that or see how Worse made the lights show up more during the stormy day. I'll come back later with results.

    Btw, night time lighting on my mod is done and it looks great.
     
  18. KAOS GAMING

    KAOS GAMING Master Guru

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    do you actually want your mod to look like e3 2012 or just look good and realistic or which e3 year will your mod look like the most?
     
  19. KookMaster5000

    KookMaster5000 Member Guru

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    Well I'm using a tweaked E3 2012 environment lighing set so probably E3 2012. I have the all of the weather presets looking good except for rainy day time, and I'm not sure how to make it look better yet. I'm still working on it.
     
  20. KAOS GAMING

    KAOS GAMING Master Guru

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    umm i was asking if you could make a comparison photo between your mod and e3 2012 at night. i wanna see your progress .i am kinda interested.:)
     

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