Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. puredorian

    puredorian Master Guru

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    Thanks for the nod, even though this material bin that was used here was taken out from the neon lighbulbs near the DotConnexion Statues? I guess. Somewhere in the Mad Mile.(been a while since I played)

    But as far as original 2012 lighting of theatre goes, I don't think I found any original file in the game files, just tried to mimic the demo as close as I could.

    Maybe you could dig deeper and find better replacements :)
     
    Last edited: Jan 8, 2017
  2. TheCrasher

    TheCrasher Master Guru

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    Can anyone give me a tutorial on how to edit the camera in cameracontext.lib?

    I'm trying to get the camera higher for the E3 cam (so the bottom of the screen touches the bottom of the coat) and make the hacking camera zoom in farther when you hack someone.




    I also seem to be crashing whenever I try to get close to the lighthouse, dows anyone know whats causing this?



    Does this look a little too vanilla?

    [​IMG]
     
    Last edited: Jan 8, 2017
  3. KAOS GAMING

    KAOS GAMING Master Guru

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    YH ! :gape:
     
  4. TheCrasher

    TheCrasher Master Guru

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    What does a "yh" mean?




    Tested that E3 colourgrading thing (colorremap_camerrar_gama20.xbt), and as expected, it broke the bloom and auto exposure, besides those problems, it looks pretty much the same as my current progress without this:

    With tweak:

    [​IMG]

    Without tweak:

    [​IMG]


    I think I now realize why the scrapped the relaunch build lighting, during noon, the game just looks too "exposed" like it was in a studio or something being lit from all angles, other than 10am-3:30pm, the lighting looks great.
     
    Last edited: Jan 8, 2017

  5. KAOS GAMING

    KAOS GAMING Master Guru

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    i dont know but i think that the first one is more close to the e3
    yh = yeah =yes
     
    Last edited: Jan 8, 2017
  6. hishamerrish

    hishamerrish Member Guru

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    The first one is closer ...
    Try use Danvsw colourgrading it has less contrast...
    Nice work...
     
  7. TheCrasher

    TheCrasher Master Guru

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    The first screenshot has many things broken though.
    It might look okay in that one screenshot, but everywhere else, it's broken, and terrible, the contrast is horrible.

    And as I have said before, time and time again, I'm not going for an "E3" look, and I am sticking to the relaunch files, if you like Danvsw's shading, then either use MASHUP 1 or Danvsw's mod.

    This mod is using the actual files that were used for that demo, so when people say that I should "tweak it" to be more like the demo, I get baffled, since it's using the exact same files, just on a slightly changed engine.

    I think it's safe to say that this isn't a Mashup mod anymore, it's more of a relaunch mod. The only other mods incorporated in this is the cloud gate, and relief mapping by The Silver, and the DoT ConeXion sign by Puredorian. The rest are texture and model edits my me.
     
  8. The Silver

    The Silver Master Guru

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    That "just" could actually change everything though. ;)
     
  9. txgt

    txgt Master Guru

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    When I was testing E3 tonemap the Bloom was NOT broken. The excessive brightness can be fixed by reducing exposure values. But I understand it's too much work and you wanna keep "original" files untweaked.
     
  10. MOJ98

    MOJ98 Member

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    @TheCrasher

    Could you please update the original MASHUP mod, but with puredorian's mod and new Aiden's face (if properly working)? Also including any vital texture tweaks you may have done.

    And so, keep it available? As a separate mod, so we have 2 packs from you: the new relaunch-focused mod but also the original updated MASHUP mod!

    Thanks!
     

  11. TheCrasher

    TheCrasher Master Guru

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    I've been sort of burning myself out with modding this game non-stop, I think I'm going to take a break for a bit.

    And changing everything is really a hassle, plus I'm trying to capture what my vision of the PS4 premiere demo, and I think with using the old files, I've more-or less achieved this goal, I might change the exposure while using gamma20, but that will be it for a while.

    And I now know that the bloom is not broken, it just seemed to me that it was, sorry for the confusion. :)
     
  12. txgt

    txgt Master Guru

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    Ya know what's funny - when you decided to take a break I'm getting back to WD modding :D

    So a month ago I've tried to put big L-Train Headlights to Car headlights and the result was amazing (on the streets). The headlight reflections (speculars) is now visible from the sides and the shadows is way better quality with it. But as expected it kills the performance when used with upgraded graphics settings. But the main reason for this experiment was the hope getting rid of the shadows flickering. Sadly it's not only the flickering is still there but also now the light from the headlights is coming through the highway bridges. I don't know how to fix this.
    Anyways, when I finish my v2.3 I will release the experimental editions with this car lighting and also with the Proper Sunlight angle during morning/evening.
     
    Last edited: Jan 9, 2017
  13. TheCrasher

    TheCrasher Master Guru

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    Sounds cool! I'm looking forward to try it out! :)

    One final sendoff before I go on Hiatus:

    [​IMG]
     
  14. TheCrasher

    TheCrasher Master Guru

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    One more:

    [​IMG]
     
  15. KAOS GAMING

    KAOS GAMING Master Guru

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    wow! looks stunning
     
    Last edited: Jan 10, 2017

  16. The Silver

    The Silver Master Guru

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  17. puredorian

    puredorian Master Guru

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    I wish last screenshot from PS4 reveal location would have less of the fog, it looks not so good compared to original demo anyways, and a much stronger too.

    But that's just my opinion :)
     
  18. txgt

    txgt Master Guru

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    He just trying to mimic the morning mist.
     
  19. TheCrasher

    TheCrasher Master Guru

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    The shadows were a lot more deeper in the PS4 premiere build, you can also see what I mean in the out of control trailer, which used the same version of the game.

    https://www.youtube.com/watch?v=7xkRDW_lKsE

    Is there any way to get fog to appear in a certain area, like below where the sun is? Because in the PS4 Premiere build, the fog only appears in the direction of the sun.

    Also at 1:06 on that trailer they use the 2012 build, and it's during sunrise, it seems that the sun in the 2012 build rises in the east, and sets in the north.
     
    Last edited: Jan 11, 2017
  20. The Silver

    The Silver Master Guru

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    I think we aren't talking about the same thing actually, deeper shadows is different from crushed blacks. I guess you are talking about shadows having all the shades of darkness up to the pitch black (which is fine), what I'm talking about is the whole area in the shadows becoming an unrecognizable pitch black blob (which is bad obviously, see my link). So in that trailer I don't see anything like the "crushed blacks" problem, while I see shadows having full depth up to reaching even the pitch black is their deeper shades without sacrificng any detail, opposite to the crushed blacks which kills the details in the dark areas just to fake deeper blacks.
     

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