Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. KAOS GAMING

    KAOS GAMING Master Guru

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    ok but if you were unable to make the hair match the new cap make a version with the old cap. but i think it will be easy since they both have xbgmip files.
     
  2. TODDNAUTS

    TODDNAUTS New Member

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    WOW you guys are working on his cap too?

    I'm extremely looking forward to this now.
     
  3. KAOS GAMING

    KAOS GAMING Master Guru

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    Crasher already done working on it now Crasher just need to make it match with the e3 hair
     
    Last edited: Jan 3, 2017
  4. The Silver

    The Silver Master Guru

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    Who else is working on it aside of TheCrasher exactly? :confused:
     

  5. TheI3arracuda

    TheI3arracuda Active Member

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    This seems like Kaos is pretending to help, but he is actually not helping in any way, shape or form.
     
  6. KAOS GAMING

    KAOS GAMING Master Guru

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    sorry wrong grammar i am not English so i fixed it( sorry for bad english)
     
    Last edited: Jan 3, 2017
  7. TheCrasher

    TheCrasher Master Guru

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    No need for insults.
     
  8. luminatio

    luminatio New Member

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    Hello everyone, I want to thank you all for the wonderful work you are doing, would say that there are some settings or options for hair Aiden in watch dogs 2, files are the (defaultrenderconfig.xml) or (_materials) folder, so it is not forced the creation of a new head hair for Aiden... All Modders for Watch Dogs 1 you are very bright intellect...:)
    sorry if my english is not correctly.
     
  9. TheCrasher

    TheCrasher Master Guru

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    Does anyone know hoe to export .xbg files in zmodeler 3?

    Whenever it exports it gives me a file that's 0kb.
     
  10. luminatio

    luminatio New Member

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    this I mean: https ://s27.postimg.org/o1s5lqcb7/Watch_Dogs.png
     

  11. Enviouskitten

    Enviouskitten Master Guru

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    I don't see a difference. :x
     
  12. TheCrasher

    TheCrasher Master Guru

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    There is no alpha channel for that texture.
     
  13. KAOS GAMING

    KAOS GAMING Master Guru

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    any news?
     
  14. TheCrasher

    TheCrasher Master Guru

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    Do you guys think this face looks closer than the other one?

    The eyebrows and lips are like that cause the texture wasn't tweaked for this model

    [​IMG]
     
  15. hishamerrish

    hishamerrish Member Guru

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    yes it is closer ...
    have you tried e3 color remapping with your work ?
     

  16. TheCrasher

    TheCrasher Master Guru

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    I'm using the lighting from the 2013 ps4 premiere, which is basically a downgraded E3.

    I switched back to the com_m_hea_cau03 and edited it in zmodeler 3.

    Can somebody help me with exporting this as a .xbg?

    [​IMG]
     
  17. TheCrasher

    TheCrasher Master Guru

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    It looks a little flat (probably because there is no AO, or fog, or bloom)

    It's kind of broken in those regards.
     
  18. TheCrasher

    TheCrasher Master Guru

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    E3 camera is all of a sudden working, just needs to be higher:

    (bloom is broken in this screen by the way)

    [​IMG]
     
  19. txgt

    txgt Master Guru

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    What makes you say that? Have you turned it on the right way? By the "right way" I mean copy "colorremap_cameraar_gamma20.xbt" from "windy_city_unpack\graphics\postfx" to your "patch\graphics\postfx" and rename to "colorremap_identity_watchdog.xbt" then pack the patch.
    The only problem with E3 tonemap is it makes the game brighter and Auto Exposure behaves differently. But I think it can be fixed by reducing the values in "curveMinimumExposureValue" and "curveMaximumExposureValue" in your Environment Lighting. Also reducing the difference between Min and Max values should help.

    I'm curious how slow is the "adaptation speed" in your current global Env lighting (not the interiors)? Is it as slow as in PS4 premiere demo? Did you tweak "curveSpeedMultipler" or you just using Relaunch values?
     
  20. hishamerrish

    hishamerrish Member Guru

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    WOW ... it is amazing ...
    in the e3 2013 demo when aiden stand under the bridge ... the bridges color is clear red with less contrast not like the game ... in the game it is darker ...
    I was wondering because of what ?
     

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