Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    Just use the regular fog parameters in default windycity.game.xml

    If that doesn't work, copy/paste default fog.lib to natural and realistic fog.lib
     
  2. Stariest

    Stariest Member

    Messages:
    13
    Likes Received:
    0
    GPU:
    GTX 660
    Okey Thanks! :)
     
  3. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    UPDATE:

    Mashup mod public release is coming soon!!!
     
  4. hishamerrish

    hishamerrish Member Guru

    Messages:
    115
    Likes Received:
    2
    GPU:
    GTX 980 TI
     

  5. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    New mashup mod screens!

    Now included a custom reshade preset that adds a green filter like in the 2012, ps4 premier, and 14 minute demo; and a sharpening filter!

    [​IMG]

    [​IMG]
     
  6. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    Found something interesting here

    [​IMG]

    It's another way to activate "E3 tonemap". Screen above uses purely untouched E3 lighting and sky presents.
     
  7. The Silver

    The Silver Master Guru

    Messages:
    602
    Likes Received:
    14
    GPU:
    GTX 770 2GB
    I agree, it looks cool, but my god that sharpening... :uhoh:
     
  8. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    Okay, I'll reduce the sharpening! :)

    [EDIT:]

    Some secret ongoing stuff was removed (these were just textures).

    Good news! Mod is Uploading! :D
     
    Last edited: Oct 5, 2016
  9. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
  10. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    For anyone want to try out the E3 tonemap, I made a patch with relaunch lighting and sky with some of my small edits. Txgt sun flare included so big thanks to him.

    The trick of this mod is to edit the fileColorRemapVolumeTexture value in Windy_City.game.xml.

    Defaultly, the value is set colorremap_identity_watchdog.xbt. In my mod I use another color remap texture, which is colorremap_cameraar_gamma20.xbt.

    This texture will make the game much brighter though.

    If you don't prefer it, you can leave the value like fileColorRemapVolumeTexture="" so that the game will not use color remap feature.

    As usual, I'm giving some screen shots here:
    Relaunch
    [​IMG]

    Vanilla
    [​IMG]

    Relaunch
    [​IMG]

    Vanilla
    [​IMG]
    Download

    Edit: This mod doesnt include most of the up-to-date mods like reliefmapping, headbob, focus and such.
     
    Last edited: Oct 5, 2016

  11. Stariest

    Stariest Member

    Messages:
    13
    Likes Received:
    0
    GPU:
    GTX 660
    Random test:

    [​IMG]

    [​IMG]
     
  12. txgt

    txgt Master Guru

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Nice find man! In the first screen the sunlight is completely white now, just like in PS4 Premiere Demo.
     
  13. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    I know I've asked this before, and I hadn't got a response from this yet.

    But is there any way to make the Lights under the L-train tracks orange like how it is in the underpasses?
     
  14. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    The values are likely stored in a .xbg file or whatever we dont know about yet. So for now it's impossible.
     
  15. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    Thanks, txgt. Hope you can make use of this advantage and push modding further!
     

  16. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    Okay, Thanks!
     
  17. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    How come some peoples environmentlighting.lib is only partially hex code, and others are completely hex code?
     
  18. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    What do you mean?

    If I'm not mistaken, the converting tool only convert the parts where there are definitions, and only the specific names of lib.
     
  19. TheCrasher

    TheCrasher Master Guru

    Messages:
    487
    Likes Received:
    42
    GPU:
    MSI GTX1080ti 11g
    Here is what I mean:

    On the left is from Mashup Mod, and on the right is from E3 Lite v2 (and mostly every other mod)

    [​IMG]
     
  20. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    The tools only convert the specific names of lib, as in your screenshots, it's ought to be environmentlighting.lib not environmentlighting (2).lib.
     
    Last edited: Oct 6, 2016

Share This Page