Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
i didnt feel the need to increase it, it was good enough for me
Can somebody go ahead to XentaX(if you have registered account) and ask if there's been any work on releasing latest filelist for unpacker, that covers more than 60% stuff
For the sake of modding, please
This is for everyone.
But did you already knew about how to increase Tree reflections?
Wow, how can you not see the difference?!
Level 0 = reflects only buildings/structures
Level 1 = adds reflections of the Light poles, Lamp posts, and Traffic lights + more detailed L-Train road above.
Level 2 = adds reflections of the Trees
exactly what i was about to say. Essenthy you will notice a huge difference. try it out.
ok fine will try it out
btw anyone know where i can find the settings that control at wich time the street lights goes on/off ?
@puredorian i tried asking Rick on twitter @gibbed but didnt get any respons, maybe if we all ask him he will
the file you are looking for is default game config xml. hope that helped
i didnt see any settings about street lights on it ? ther's only setting for at what time the game start at and timescale
Hour = "13"
Minutes = "30"
Seconds = "0"
^ that controls when the lights turn on
TimeScale = "30"
^ this controls how fast the time will change. The higher the faster each day will be.
That is not my time scale but it is the same thing all round
Hope that helped
Here is a WIP
The buildings windows^
It looks odd now, but this is the first time i tried it out. I am thinking about making it have a more brownish tint to it.
What do you guys think?
It also makes the reflections look better too.
I have not tried it in rain. Not sure what it looks like there.
I really think that everybody should ask him. If it is one person it will seem minimal, but if an entire community of people ask him then we can get some result going.
That is usually how things go. Enough people want something, the person who can deliver, just might deliver.
In this case, the man who can deliver is Rick...
that look really cool, but a bit too much , her's a shot from the demo
as you can see its more scattered , is it a setting or textures that control them ?
From my testing textures are what controlled them.
AAAAHHHH! I figured out how to make police lensflares RED & BLUE!
Envlighting with relaunch and e3 preset edited.
So the only difference from the previous version is that you edited Relaunch and E3 xmls just like E3.2013 xmls? No changes in lighting itself?
No, its not. I dont know how e3.2013.clear preset will look like since i change my lighting to relaunch in windycity.game.xml.
Of course! Here, just merge this file with any mod and it will work!
You'll only need "dynamiclightprefab.lib" with Red & Blue Police lights
(which you can get from my Car Lighting Mod)
And if you have Red Middle Light (Cavale police car only) better change it back to White or use vanilla "Vehicles.PoliceLight_White.xml" in "lighteffectprefab.lib".
I will release my Car Lighting v2 with White Middle Light and proper lensflare for Red Pushbar light.
So, what is the difference between this one Police lights and the one you've released days ago?
@KuroTenshi Please upload your mod again. The files are removed from the server.