Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. Essenthy

    Essenthy Master Guru

    Messages:
    415
    Likes Received:
    2
    GPU:
    GTX 980Ti 6GB
    i didnt feel the need to increase it, it was good enough for me
     
  2. puredorian

    puredorian Master Guru

    Messages:
    211
    Likes Received:
    5
    GPU:
    Nvidia GTX 1070
    Can somebody go ahead to XentaX(if you have registered account) and ask if there's been any work on releasing latest filelist for unpacker, that covers more than 60% stuff

    For the sake of modding, please :)
     
  3. txgt

    txgt Master Guru

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    This is for everyone.
    But did you already knew about how to increase Tree reflections?

    Wow, how can you not see the difference?!
    Level 0 = reflects only buildings/structures
    Level 1 = adds reflections of the Light poles, Lamp posts, and Traffic lights + more detailed L-Train road above.
    Level 2 = adds reflections of the Trees
     
  4. ThatGuyOverTher

    ThatGuyOverTher Master Guru

    Messages:
    569
    Likes Received:
    2
    GPU:
    Gigabyte GTX980
    exactly what i was about to say. Essenthy you will notice a huge difference. try it out.
     

  5. Essenthy

    Essenthy Master Guru

    Messages:
    415
    Likes Received:
    2
    GPU:
    GTX 980Ti 6GB
    ok fine will try it out

    btw anyone know where i can find the settings that control at wich time the street lights goes on/off ?

    @puredorian i tried asking Rick on twitter @gibbed but didnt get any respons, maybe if we all ask him he will
     
  6. ThatGuyOverTher

    ThatGuyOverTher Master Guru

    Messages:
    569
    Likes Received:
    2
    GPU:
    Gigabyte GTX980
    the file you are looking for is default game config xml. hope that helped :)
     
  7. Essenthy

    Essenthy Master Guru

    Messages:
    415
    Likes Received:
    2
    GPU:
    GTX 980Ti 6GB
    i didnt see any settings about street lights on it ? ther's only setting for at what time the game start at and timescale
     
  8. ThatGuyOverTher

    ThatGuyOverTher Master Guru

    Messages:
    569
    Likes Received:
    2
    GPU:
    Gigabyte GTX980
    Hour = "13"
    Minutes = "30"
    Seconds = "0"

    ^ that controls when the lights turn on

    TimeScale = "30"

    ^ this controls how fast the time will change. The higher the faster each day will be.

    That is not my time scale but it is the same thing all round

    Hope that helped :)
     
  9. ThatGuyOverTher

    ThatGuyOverTher Master Guru

    Messages:
    569
    Likes Received:
    2
    GPU:
    Gigabyte GTX980
    Here is a WIP
    [​IMG]

    The buildings windows^
    It looks odd now, but this is the first time i tried it out. I am thinking about making it have a more brownish tint to it.

    What do you guys think?

    It also makes the reflections look better too.

    I have not tried it in rain. Not sure what it looks like there.
     
  10. ThatGuyOverTher

    ThatGuyOverTher Master Guru

    Messages:
    569
    Likes Received:
    2
    GPU:
    Gigabyte GTX980
    I really think that everybody should ask him. If it is one person it will seem minimal, but if an entire community of people ask him then we can get some result going.

    That is usually how things go. Enough people want something, the person who can deliver, just might deliver.

    In this case, the man who can deliver is Rick...
     

  11. Essenthy

    Essenthy Master Guru

    Messages:
    415
    Likes Received:
    2
    GPU:
    GTX 980Ti 6GB
    that look really cool, but a bit too much , her's a shot from the demo

    [​IMG]

    as you can see its more scattered , is it a setting or textures that control them ?
     
  12. ThatGuyOverTher

    ThatGuyOverTher Master Guru

    Messages:
    569
    Likes Received:
    2
    GPU:
    Gigabyte GTX980
    From my testing textures are what controlled them.
     
  13. txgt

    txgt Master Guru

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    AAAAHHHH! I figured out how to make police lensflares RED & BLUE!
     
  14. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
  15. txgt

    txgt Master Guru

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G

  16. DiiVerZe

    DiiVerZe Member Guru

    Messages:
    152
    Likes Received:
    0
    GPU:
    4GB GTX 970
    Anamorphic too?
     
  17. mlleemiles

    mlleemiles Master Guru

    Messages:
    285
    Likes Received:
    7
    GPU:
    Intel HD Graphics 4400
    No, its not. I dont know how e3.2013.clear preset will look like since i change my lighting to relaunch in windycity.game.xml.
     
  18. txgt

    txgt Master Guru

    Messages:
    815
    Likes Received:
    3
    GPU:
    MSI GTX 1060 6G
    Of course! Here, just merge this file with any mod and it will work!

    http://www.mediafire.com/download/ek3icetmtfecraz/Red_and_Blue_Police_Lensflares_Enabler.zip

    You'll only need "dynamiclightprefab.lib" with Red & Blue Police lights
    (which you can get from my Car Lighting Mod)
    And if you have Red Middle Light (Cavale police car only) better change it back to White or use vanilla "Vehicles.PoliceLight_White.xml" in "lighteffectprefab.lib".

    I will release my Car Lighting v2 with White Middle Light and proper lensflare for Red Pushbar light.
     
    Last edited: Apr 6, 2015
  19. dollmaster

    dollmaster Member Guru

    Messages:
    155
    Likes Received:
    4
    GPU:
    ASUS GTX 970 STRIX 4GB
    So, what is the difference between this one Police lights and the one you've released days ago?
     
  20. GamerX7

    GamerX7 New Member

    Messages:
    9
    Likes Received:
    0
    GPU:
    Gigabyte 670 GTX 2 GB
    @KuroTenshi Please upload your mod again. The files are removed from the server.
     

Share This Page