Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. GunsmithNoob

    GunsmithNoob New Member

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    So i see custom cars are finally possible... Few questions :

    - are there any limitations on which cars can be modded?

    - are cars and variants of them set up as different meshes or as extras on the same mesh kinda like GTA cars? (talking about cars like the civilian Polar and the Viceroys Polar that has a different bullbar ,for example)

    - do cars have shared textures for the trims? ( i remember the bug of the white rims when changing the Metro train texture)

    - is car paint set up like GTA (color painted according to hex codes onto a standard blank texture) or are all car paints straight up texture variants?

    - are collision boxes editable or the base vehicle collision box is used?

    - same question but applied on light sources from the car
     
  2. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    1. Don't think so
    2. Extras, .ci files control it
    3. Think so
    4. Watch dogs uses material overrides, you place base paint material on it and it will overwrite it with other colour randomly ingame
    5. not editable
    6. ?
     
  3. GunsmithNoob

    GunsmithNoob New Member

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    Thanks for all the answers. With 6,i meant where the car light beams are located
     
    Last edited: Apr 15, 2018
  4. KAOS GAMING

    KAOS GAMING Master Guru

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    we control where they are located by setting its id to the light model.
     

  5. GunsmithNoob

    GunsmithNoob New Member

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    Sweet. Zmodeler is the app required am i right?
     
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  7. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Tried to get close to E3 2012 Recoil animation
     
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