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Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. GunsmithNoob

    GunsmithNoob New Member

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    So i see custom cars are finally possible... Few questions :

    - are there any limitations on which cars can be modded?

    - are cars and variants of them set up as different meshes or as extras on the same mesh kinda like GTA cars? (talking about cars like the civilian Polar and the Viceroys Polar that has a different bullbar ,for example)

    - do cars have shared textures for the trims? ( i remember the bug of the white rims when changing the Metro train texture)

    - is car paint set up like GTA (color painted according to hex codes onto a standard blank texture) or are all car paints straight up texture variants?

    - are collision boxes editable or the base vehicle collision box is used?

    - same question but applied on light sources from the car
     
  2. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    1. Don't think so
    2. Extras, .ci files control it
    3. Think so
    4. Watch dogs uses material overrides, you place base paint material on it and it will overwrite it with other colour randomly ingame
    5. not editable
    6. ?
     
  3. GunsmithNoob

    GunsmithNoob New Member

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    Thanks for all the answers. With 6,i meant where the car light beams are located
     
    Last edited: Apr 15, 2018
  4. KAOS GAMING

    KAOS GAMING Master Guru

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    we control where they are located by setting its id to the light model.
     

  5. GunsmithNoob

    GunsmithNoob New Member

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    Sweet. Zmodeler is the app required am i right?
     
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  7. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Tried to get close to E3 2012 Recoil animation
     
    bravointheua likes this.
  8. TheCrasher

    TheCrasher Master Guru

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    New clouds taken from far cry 3.

    [​IMG]
    [​IMG]
    [​IMG]
     
  9. ModAiC

    ModAiC Member Guru

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    Hot.
     
  10. TheCrasher

    TheCrasher Master Guru

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    Reddish theatre sidewalk like in the trailer

    [​IMG]
     

  11. dollmaster

    dollmaster Member Guru

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    @TheCrasher
    Are you working with Enhanced or Revival mod?
     
  12. TheCrasher

    TheCrasher Master Guru

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    Revival I guess
     
  13. KAOS GAMING

    KAOS GAMING Master Guru

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  14. ital92

    ital92 Member

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    Just before they possibly announce Watch Dogs 3, I have some further requests for WD1 (which I still play in a daily basis):

    @txgt: could you this for me?
    -Mod #6, where puddles take 5000 times longer to dry out, and wetness takes the same than in my mod #2.
    -Mod #7, where puddles takes 5000 times longer to dry out, and wetness takes the same than in vanilla.
    -Mod #8 and/or 9, where wetness takes 5000 times longer to dry out, and puddles takes the same than in my mod #2 (and/or vanilla).

    @HeySlickThatsMe (or anyone else), could you do this for me?
    -New sun position: sunrise on west, midday slightly on north (instead of the usual south) and sunset on east Basically just inverse the vanilla sun, but passing though the north during the day, instead of south.

    @quantumsingularity86 (or anyone else), could you this for me?
    -"chasestageconfig.lib" with the Surrender Fix but with the vanilla police chase settings (like what TheSilver shared to me a few months ago, but with the helicopter appearing at second wanting level, not third, just as it is on vanilla).

    Also, is there a way to remove the filter from Cash Run minigame?

    And, why sometimes when I start the game Aiden starts shooting without pressing any buttons? (But it's triggered either when you try to run or when you try to aim). Only way to fix the issue is close and relaunch the game.

    Thank you in advance and enjoy the conference! (I will post more questions a bit later).
     
  15. hishamerrish

    hishamerrish Member Guru

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    hi moders
    Is it possible to get the 2013 ps4 demo cloud ?
     

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