Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. AlexD1945

    AlexD1945 Active Member

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    Is this Revival 2012? Will the update be released this week?
     
  2. TheCrasher

    TheCrasher Master Guru

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    Probably not
     
  3. puredorian

    puredorian Master Guru

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    Green tint FTW
     
  4. Dvirzigel

    Dvirzigel Active Member

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    Can we see a video?
    At rainy night time please?

    Also any news on the coat physics?
     

  5. SPECTRE

    SPECTRE Member

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    Any news about bubble lamp on the theatre ?
     
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    He didn't do the rain afaik , the coat is being work on and the lights are impossible for now
     
  7. SPECTRE

    SPECTRE Member

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    [​IMG]

    I was talking about this kind of lamp on the theater , instead of those ugly textures, is there any progress ?

    [​IMG]
     
  8. TheCrasher

    TheCrasher Master Guru

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    Exporting theatre models are impossible due to an error in zmodeler. Mostly everything else is fair game though.
     
    HeySlickThatsMe likes this.
  9. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  10. SPECTRE

    SPECTRE Member

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    I understand, thanks for the answer.
     

  11. KookMaster5000

    KookMaster5000 Member Guru

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    I think your mod looks great so far. If you ask me, the only thing that sticks out as needing changed, is maybe bring the fog back to vanilla levels, and implement that thing that Slick is doing to randomly spawn smoke on the ground. Seems like that gets the Relaunch fog look much better. Also, turn on the lights at sunset and during the morning.
     
  12. KookMaster5000

    KookMaster5000 Member Guru

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    PS, your Aiden face looks good too. It looks a good deal different than vanilla, sorta looks like the brief shots that they had of it during the demos.
     
  13. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    "Also, turn on the lights at sunset and during the morning." You are saying everywhere about the Lights but nobody knows how to do it... (If you know then it would help)
     
  14. puredorian

    puredorian Master Guru

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    The only thing that doens't look good on that screenshot, is the white reflection on a metallic chair and on the wall that is left on that building.

    Cheers.
     
  15. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    92FS Sound i was talking about before (Ported to GTAV)
     

  16. KookMaster5000

    KookMaster5000 Member Guru

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    I was talking about just turning them on, not making their brightness independent of exposure. You can turn on street lights, car lights and building lights via environmentlighting.lib. I wasn't expecting him to know how.

    My only idea regarding that has to do with some building lights that are bright no matter what. I'm wondering if you can some how replace the code that operates lighting on street lights with whatever that is on, but I'm not sure. I'd try it, but I don't know how to use the entity library, and I don't really have time to try right now.
     
  17. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Entitylibrary won't really help , I tried nearly everything
     
  18. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    [​IMG]
    Failed attempt at E3 2012 Hud
    Its too hard to move the Gadget indicator , ill leave it for other day
     
  19. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  20. LykosYRT

    LykosYRT Member

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    So .... Beautiful ! :D
     

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