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Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    I have this too , no idea
     
  2. Mrlu

    Mrlu Member Guru

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    It happens ramdonly :/ and at night the shadows are delayed as if the engine could not project them smoothly :/
     
  3. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Don't even ask XD
    [​IMG]
    [​IMG]
    [​IMG]
    Mod preview
     
  4. AjGamer

    AjGamer Member Guru

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    dynamic shadows were only meant to be used on the heli and the train, thus cause flickering. theres a reason they arent used - even in E3 2012
     

  5. Mrlu

    Mrlu Member Guru

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    Well, i used to have before theworse mod and I dont had those shadows flickering there, I have It when I edit the shadow values (all shadowmaps on 8192 except CSM)
     
  6. The Silver

    The Silver Master Guru

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    I've found that the shadow flickering can be fixed by doing this edit, but the engine struggling to process all these dynamic shadows is something that cannot be fixed, there are simply too many of them at night so the game tries to do his best to render them all.
    [​IMG]
     
  7. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Is the talk even about headlight shadows or normal building shadows?
     
  8. Mrlu

    Mrlu Member Guru

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    Well, this is my version of what I was talking about, the flicker of shadows that I'm talking about is presented all over the world, buildings, trees, vegetation, etc ... shadows from one moment to another, both day and night they start to blink, whether this Aiden is quiet or in a car or in motion and as if nothing at all from time to time also stops blinking, lasts seconds and sometimes only happens once every time I am playing (normally play 2- 3 hours).

    This blinking does not include the headlight shadows during the day are all the shadows that the sun generates, and during the night the shadows of the light poles that are generated on the NPC's, cars, trees, and others begin to set slow, as if they were 2-5 FPS instead of the normal rhythm of my game (45FPS).

    The shadows during the night are then generated and that happens is sometimes, whether there are many shadows or rendering or few, and happens when I am running on foot or by car, then it is as if the car was 100KMH and the shadow will be generated 0.5 seconds after passing, as if it were being locked by something.
     
  9. Mrlu

    Mrlu Member Guru

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    How TheSilver says, I think is because there's a lot of them, but even in vanilla (without headlight shadows) there are a lot of shadows at night, and the "dynamic" are present in cars (yes i know there are cars on all the f@cking world) but i dont think its that, i think is because the game render engine its overloaded
     
  10. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    So you are talking about normal shadows? not the player/npc shadows casted by headlights? if so i have the same issue and the thing that silver posted is for the headlight ones
     

  11. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    OK so about the music
    14min demo chase music is impossible the music will loop and loop and loop + the whole music is one file so that means that the start , chase and everything is one file that will always loop and never stop
     
  12. Mrlu

    Mrlu Member Guru

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    Yesss!! The normal not the headlights, even when the issue happen, not happen with the headlights, those work normally :/
     
  13. Mrlu

    Mrlu Member Guru

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    Mmmm the vanilla music is the same way no? loop and loop?
     
  14. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    No , the vanilla music is split in different parts
    Vigilante
    VigilanteRunningChase
    VigilanteDrivingChase
    VigilanteFinished

    CombatZoneEnemiesAlive

    Shootout
    Chased1
    Chased2
    Chased3
    EvadedChase

    Freeroaming
     
  15. Mrlu

    Mrlu Member Guru

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    Ohhh, I didnt notice them, about the scripts you said you could inject or create more, right? I think it would be cool to insert the likelihood of repeating the gang hideout (it already exists but I think it does not hide or if) and create the posibilities of more events or enemys or places open or some stuff cool :D
     

  16. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  17. Mrlu

    Mrlu Member Guru

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  18. SDWAN

    SDWAN New Member

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    Not sure if this is the best place to ask, but would any of you know of a consistent .xbg (Or simply just an importer for Watch_Dogs 1 models specifically) importer for blender?.
    Im trying to import some models from Watch_dogs in blender and use them in other engines for this concept im trying to build, but the current tools available are either broken, or break certain parts of the models. Zmodeller 3's Collada (.dae) export breaks rigging, or bone position's depending on the model, or if it were a weapon,the model doesn't export, only the bones. So far, zmodeller is able to export vehicles cleanly though. The script for blender 2.49 can only export character models correctly, but only breaks the rigging on vehicles, and weapons. It is quite cumbersome to deal with sadly. I also can't seem to find any unpacked dlc files...
     
  19. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    DLC is other fat afaik and no one from us has knowledge to do blender addon
     
  20. SDWAN

    SDWAN New Member

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    Ah well. Guess i'll just improvise with what im able to get currently
     

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