Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
Ah so it's less bugged that it looked like, good!
Working on a small filelist update
*Added .xbgmips from story characters (Now you can import clara and other people without dummy xbgmip! and we have Flyerguy's xbgmip now)
F*ck! You managed to reach the level of graphics as in "Gameplay DEMO Ps4"! I think that the level get is thanks to the "windy city". To which particular mod is this video, Revival 2012?
I love the E3 Pistol Takedown
And that Pistol Muzzle Flash ♥
I was hoping to see some of the bullet trails
Enhanced Edition , im using Pre E3 2012 Lighting and stuff (Autumn) + relaunch sky and fog by Deebz
The muzzle is unchanged i think , i don't remember changing it , or its from Mashup mod
I don't have the bullet trails myself because they weren't finished and are broken as hell
Catch these too
You Increased the smokes
Not really , i added more smoke to the world
The smoke will spawn randomly , however i will make it only in rain
Wow, did you do that by editing the particle XML file?
Mmm I think that you should do it in both (with and without rain) at least I have the weather configurations so: 1. clear 2. clear with lightning 3. clear with lightning and clouds 4. clouds with lightning 5. clouds with lightning and low rain 6. Storm I mean I have differents so that added smoke just appear on rain and storm...could be great in all the weathers (just opinion)
Thats a bit too much presets , i think ill istnead add a small amount of weathers
And yes i did that by editing the Particle rml , i copied it over from other particle
yep, a lot of presets but I love the real transition from no clouds to clouds and add the lightnings and at the end the rain
I wish known the name of that lines of codes because I edited that file myself and I made a lot of changes and I dont want to lost my own progress if you let me when you finish adding those smokes know what they are to look for them and you can add them to my own file, could you?
Slick I have Shadow Flickering Why? I have all on Ultra and the AA in TXAA
I have this too , no idea
It happens ramdonly :/ and at night the shadows are delayed as if the engine could not project them smoothly :/
Don't even ask XD
dynamic shadows were only meant to be used on the heli and the train, thus cause flickering. theres a reason they arent used - even in E3 2012
Well, i used to have before theworse mod and I dont had those shadows flickering there, I have It when I edit the shadow values (all shadowmaps on 8192 except CSM)
I've found that the shadow flickering can be fixed by doing this edit, but the engine struggling to process all these dynamic shadows is something that cannot be fixed, there are simply too many of them at night so the game tries to do his best to render them all.
Is the talk even about headlight shadows or normal building shadows?