Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
Did nothing, I was being a moron.
i need to test , if you made it better then from my understanding the Engine is overloaded and the limits need to be raised
That is basically what I did (-: I just raised fNormalLoadPhysicsTimeMilliSeconds="5.0" and fHeavyLoadPhysicsTimeMilliSeconds="7.0" by 10 until I got a good result (-:
I didn't see any huge difference , tried changing the values myself and nothing , feels the same as before
If it helps, I set it to near-500. The coat, again, still clings to his legs, but it should move smoother. Also, I'm using char01_torso from Revival 1.1.
A sidequestion: Have you figured out how to stop the coat from hanging down, or clinging to his legs?
No difference , and no
E3 2012 Focus speed + Fixed E3 2012 Pistol draw animation with fast draw skill
Paste to generated/datebases/generic
Looks like you're right, it was the placebo effect. Ug. Just tried to make a comparison video.
I recall a mod I used to have included the old animation where Aiden doesn't look at his phone while profiling. Does anybody still have that?
So I probe it even in new game, the speed is too much :/ its me? about the skill owned or not is too much speed
? I changed the both focus speed skills
Well, in my game is too much...I dont know if is for the fps? I have around 35-37 on Ultra everything I probe it in free roam 100% passed...and after that I restarted my game to 0% and its the same
Kaos did it
Is that the god all mighty?
Please please please please please a video?!?!?!?
He made the upper part move it seems , the coat won't "bounce" though
how about implement this flag physic.....to aiden coat physic?
No one knows how to do this , thought why? It would look bad
Coat mystery solved?
Wasn't expecting this to happen, my best regards to the crew for such occasion.
What exactly was changed in the files though? Bouncing effect was 2012 exclusive feature it seems, like coat had more "weight" applied to it.
Still, if physics is changenable, maybe we can make it more heavy?