Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. The Silver

    The Silver Guest

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    Ah well it's a good thing then, nothing unfixable, keep up the good work! :)
     
  2. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    All i need to do is use the .skel from default char01_torso and it will work
     
  3. I just remembered, in the prisoner mission you see the prison rooftop with a sports field, cameras and a few props (and prisoners). That doesn't exist in free roam, it should be possible to make that available in free roam as well? Anyone knows which files to modify for that?
     
  4. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    i can try editing my ambrose lua and try to load the prison level
    ill see
     

  5. The Silver

    The Silver Guest

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    I think it could be very interesting to test other areas too, because if said "level" lacks occluders and other incompatible things it would be perfect! :D
    Also hopefully it's possible to use the same lua event to load more locations, so maybe both the ambrose and the prison for example. :)
     
    Last edited: Aug 10, 2017
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Right now im testing prison only , i don't remember where it was located so im searching...
     
  7. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    weird i didn't load it fully , wait a sec
     
  8. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    can't load it weeeiiirrddd
     
  9. KAOS GAMING

    KAOS GAMING Guest

    guys is there any possibe way to change the sun's position? like e3 2012.


    rises from the south and sets from the north...etc
     
  10. AjGamer

    AjGamer Guest

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    Nobody’s ever tried
     

  11. rootCBR

    rootCBR Active Member

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    Since the all the cars only have one dynamic tail light by default, I spent the last 5h with adding tail lights and adjusting their positions. This has been bothering me since the beginning.

    [​IMG]
    [​IMG]
     
  12. AjGamer

    AjGamer Guest

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    **** I never knew I needed but you do once you see it. Good work bro.
     
  13. rootCBR

    rootCBR Active Member

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    It's not done, I only made all the muscle cars - so still lots of work to do.
    Anyway, is there a way to reduce flickering of headlights when enabled shadowcasting?
     
  14. dollmaster

    dollmaster Guest

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    Nice, that's what I was talking about early today, the second tail light that creates a new specular.
     
  15. AjGamer

    AjGamer Guest

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    Are you using TXAA? I know that causes flickering, but even when I’m using 8xmsaa I still get headlight flicker. I only see it when headlights cross paths with one another.
     

  16. The Silver

    The Silver Guest

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    This shadow flickering have nothing to do with antialiasing, it's usually caused by the shadow bias value.
     
  17. rootCBR

    rootCBR Active Member

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    Who would have thought that you need access to the entitylibrary just to add lights to a vehicle...
     
  18. The Silver

    The Silver Guest

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    You are talking about the entitylibrary.fcb right? How do you convert it?
     
  19. rootCBR

    rootCBR Active Member

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    The entitylibrary can't be converted with the existing tools, and I can't say more than that there might be more about this to come in the near future.
    Does anyone know how to make lensflares fade out the more near they are to the player?
     
  20. The Silver

    The Silver Guest

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    Ah... well thanks... :frown:
     

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