Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
I agree, it's sad (about water).
By the way, can you tell us about further plans for developing your mod? What are you going to do and add in the final version? I'm sitting in the branch of the Watch Dogs modding since its opening and I can say with confidence that this is the most ambitious project for returning the picture of the E3 2012, a lot has been achieved and done since the beginning of the moding .... not even be believed.
Well if its impossible...sad but the file texture are in the final game
well...the beta version has most of the things and we also released it to take feedback. most of the things that are going to be in the final version are bug fixes.
and it is going to have a new e3 aiden. better graphics . new textures .new much better and closer e3 gas station mod(thx to the silver) . much better coat physics. and we are going to take a look at other e3 2012 mods and see if there is anything special. and many more stay tuned
yes but adding it to buildings and stuff is impossible .
Damn well I were expecting those news features and did you remember the PS4 reveal when the chasing aiden explode the transformer box in the alley? Those lots of particles, TheSilver will post a way to increase it so lok for it
yeah sure we will
And what can you say about the graphics and lighting in general in your mod and its final version? Is it possible to get at least a little to such a cinematic level, which was shown to us at the beginning of the video, from viewing which is breathtaking?
i dont get you xD
can u be more clear?
Yep sadly noone is able to figure out how the engine stores the strings text, so it's still impossible to convert the localization files to something readable or even editable AFAIK. If anyone is willing to look into doing this then good luck, I tried myself but I couldn't figure out anything useful, maybe the author of the disrupt tool could...
I'll ask L Fino , maybe he can
https://www.youtube.com/watch?v=8W1HiZ5tq0s&feature=youtu.be A sneak peak of what is going to be there after e3 2012 revival mod
Note: we are not working on it we are mainly focusing on the e3 2012 revival this is just a plan.
Sorry sir, I did not understand it, I was Russian and I studied German at the time, so there are problems with English) I wrote that ... do you think you can at least get a little closer to the cinematic picture e3 (graphically)?
P.S Mod on the picture in "relaunch revival sneak peak", looks gorgeous!
yeah thx but from what i understood you want me to get closer graphically to the e3 2012 build? if yes then we are trying in the final version.
I ask ... how do YOU think you will get a little closer to the picture e3 2012? I beg your pardon, for the terrible English ... I'm ashamed.
Gotta add some more textures , make some weather's more bright , and add some reshade effects to finish it off
Hi , my name is jeff
Does anyone have an exported string dump of the CRC hashes of WD1?
Looks like E3 Coat physics aren't there because they changed the weights
maybe if someone can modify it then it will work
What? The UV mapping is just how the texture is applied on a 3d model, how could this have anything to do with physics?