Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.
.Cseq from relaunch , loads everything from relaunch demo at aiden's position
However the explo doesn't work :/
1. The sequence file allows vehicles to have passengers or are a file that controlls that?
To be honest i don't know
the sequence i used spawns few enemies
Those fews are the same of the demo not more...I have questions
1. defaultthreadingconfig.xml what do that or can I touch it? In FarCry there is one option of threading more for Physics.
2. are a file called A74659B9 in _UNKNOWN / misc its a shader for CLightProbeRenderer and I move to Shader folder changing the name to the name of the shader (CLightProbeRenderer) and I think there are a little few changes in lighting but i want you to try it
In the defaultrender are a line that say <Shaders> I have there a lot of the shaders written can you see it? and too I have the ambiance particles moddified (exagerated numbers haha) and in gameconfig too
Can you try it whit those values? (<Shaders> ambiance particles and the other)
Revival mod beta version is here:
Guys ... What hinders you from joining the modemaker team in Watch Dogs, you are almost all the masters of your business here and all your mods (revival mod, E3 Lite, Merged Mod, MASHUP MOD, pure e3 mod, Definitive Mod, Natural & Realistic Lighting) are beautiful, but they all do not have common features developed by each of you. What is in one mods E3 details or functions, there is no other mods and it's strange enough, because you already made these details, but do not use in every E3 mod. I hope? That the new mod (Revival Mod) which is now in the Beta stage, will have ALL functions that were in the brushed E3 modes: graphic innovations and changes, gameplay, as well as weapons, icons and animations. But I want to say a big thank you to all the modemakers who worked on this game and are currently working, among them are smart people: KAOS GAMING, HeySlickThatsMe, txgt, Essenthy, Danvsw, TheCrasher, KookMaster5000, ThatGuyOverTher, Supersourav99, Marduk,The Silver.
You are the best guys, I wish you success and very much hope that you will listen to me. I'm sure you'll succeed!
No problem , always glad to help , my passion is Animations , Interface and Effects but i do also like Modeling and Texturing
Revival mod will be the biggest E3 2012 mod made for watch dogs 1 , it uses some assets from other mods to provide the best experience and the goal of the mod is to get the Perfect look
thanks so much i am glade and happy to hear that. and yes in revival mod we searched and are still searching in every e3 2012 mod for new stuff that are not in our mod. that doesnt include our new added stuff
I'm very glad to hear it, guys, you're fine.) I'm 100% sure that your mod will be the most ambitious and large scale in the Wach Dogs mod. Thanks again and good luck to the guys.
also is there anything special you want us to add?
Something massive, no. But it seems to me that it's worth working on the hud of weapons (next to the battery charge), from e3 and the animation of changing weapons and lotions in hud, if this is certainly possible. I know that at the silver, it did not turn out to change the names px4 to 92-FS together with the model, did this opportunity now appear? And just as you now think, looks, or will your mod look graphically as gameplay ps4 2013 if you bypass the e3 2012 side? By the way, have you tried to return the running water from the eaves and roofs, as in e3 2012? When Pierce leaves the theater, it pours from the roof.
He changed only the model and icon's , not the name
well...the ps4 2013 build is totally different and has totally different graphical files. and about the water it is impossible sadly.
Hmm ... I just remember when he created the mod 92-Fs, he said that he can not change the name of the weapon.