Discussion in 'Game Tweaks and Modifications' started by ThatGuyOverTher, Mar 8, 2015.
Yeah if someone coud get it to the point where it works reliably on handguns that would be amazing.
That's not so cool the vanilla animation looks so pathetic... Also during the e3 2013 gameplay there is another animation?! maybe it's possible to find her ?! just take look : https://youtu.be/kPYgXvgS6Ww?t=332
That's the same anim as the 14 minute demo's sprinting animation.
OH ok... Also there is nobody now who is working on the e3 walk animation and e3 face no?! Oh and how can I remove the profiler reticle and change it with the gun reticle like e3 demo ?!
Well, ModAiC showed some screenshots a while back of a prototype of an E3 Aiden face, but he hasn't shown any progress as of late.
As for the walkcycle; that was completely fixed, and you can download it.
You can change the sprite of the reticle in the files. A simple copy/paste job.
(By the way this has gotten WAY off topic on this thread, we should be talking about this on the Watch_Dogs General Modding thread)
First of all skeleton file, which is located at ...\windy_city_unpack\graphics\weapons, can be converted by Gibbed.Disrupt.ConvertBinaryObject, into a xml file.
Then open the file, take px4 for example, inside you can find a line 506973746F6C5061727400 (Hex to String = PistolPart). You just need to change one value of it.
However, the actual file that enables blowblack should be *.hkx, aka a havok animation file.
Previously stated by Oleg, who posted multiple tuts on zmodeler, that a hkx file cant be altered because ubi implement custom rules for these files (maybe havok SDK might do). Editing the skeleton only defies the physics already set.
Yeah you're right. Going to this thread Just one thing I'm just starting modding watch dogs and I don't know so much were is all files location.. So I don' know where I can change the sprite of the reticle and for the walkcycle where I can download it ?!
Thank you very much, I'll see what I can do.
Hey, Silver. Do you know what makes the character render look like this? I stupidly put the wrong parameter of drivernexusmon for character. All skin shadings literally become cubemap.
Wow I've never seen that! Anyway yes it looks like cubemap... Which file have you edited? Can't you simply restore the original one?
Whoa! That face tho! Like a Terminator. Hey you made a new outfit mod!
They're under the .../common_upacked/engine/shaders/materialdescriptions folder. Patched with patch.fat/dat.
And if you add a default color for rim light in character.xml, you might get the result below:
I think the same can be done with a material *.bin file, right?
Ah yes you're right now I remember, in that folder you can find what parameters are present in which type of .bin material files, it's very useful.
Yes exactly, however a .bin material file is usually specific of a single model, so it's suited for specific edits and not "global" modifications.
PS: You can have the .txt dump file of a .bin material file simply by importing it in Zmodeler, this way you can see exactly what parameters it includes and what are their values, then using a hex editor you can easily edit the .bin material file now that you know what's the value you are looking for.
how much vram would this use on the highest settings and high in game on 1440p with dof and motion blur off on with temp aa on
Hi i love the mod but i found in the game files that there is two version of aiden
so can you make a patch for version 1 so i can experience with it i really wanna try it
First version of aiden is the model that is used in first mission of the game, with blood on his hands.
no i mean in the game files there is a v1 aiden face if you search for a thread which is called "Watch_Dogs Aiden Pierce "E3 2012" Facial Model Replacement Mod?" you will find that there is a version 1 aiden in the game files
That mod is irrelevant, both threads pertaining to that subject have both come up with nothing.
There was something ModAiC showed off a while ago, but... Well... I don't want to spoil anything...
1st.in which thread? what did he say?
2nd.i just want to know how to enable the v1 head cuz i can access the game files but i dont know how to enable the v1 head
ohh you mean the face he made or the face he found in the game files that have aiden's face structure?