Discussion in 'Game Tweaks and Modifications' started by ThatGuyOverTher, Mar 8, 2015.
there is no model in the patch folder, what made you think that
I'm not very proficient at modding, and I thought that's where all the real major stuff is being done in I thought that's where I would find a model... Sorry.
I present to you, Aiden Demarco!
There's a bug in latest Definitive Mod 3.0 w/ shaders
Tree shadows are moving together with the player camera
those are not shadows, those are reflections.
That is just the way the game scales the reflections
I probably should have worded myself differently, i meant in no way to offend you.
Sorry about that
And, i am not sure what is up with that, did you make the char01 head d use the char01 head d2 texture? that is what it looks like
No, I actually haven't touched anything yet, I booted the game up and I found this by accident.
Then is it the right way they should be displayed? That's bad!
That's indeed bad, but that goes to the ubisoft and their distrupt engine, it's how it's handle this and I doubt we can do anything about this.
Link to 3.0 with KuroTenshi texture pack
Much appreciated, ThatGuyOverTher
Thank you !
TGOT the link for no npc and vanilla ui is sort of not working.
And thanks for the mod its awesome great work!
all of the links are working, check the front page
@ThatGuyOverThere: I still havent tested the mod as much as I want, but from the first checks I noticed that both KuroTenshi's texture pack and your renamed Beretta doesn't work if you set your texture quality to High, but you must to use the Ultra preset instead, I think that this is important and should be mentioned in bold on the first post, it's mandatory to use the mod basically.
Well yes, this mod is supposed to be experienced with settings maxed. Or Ultra textures with at least medium settings.
Either way, the game will look great with any settings actually, even low...
Yes for the most parts it's true, however the renamed Beretta will look "weird" with everything except Ultra, bacause it's gonna use the Px4 textures instead of my proper textures (this is why I haven't relied on a simple renaming but tried other workarounds to properly replace the 1911).
It had never crossed my mind before, but can you do a DX10 patch
Also can you make the fog in the dot connexion if possible please, this is a real great job thanks for all your works :banana: :banana:
no i do not think i can do the fog in the dot connexion, it looks more like it was some particle effects going on there.
as for making the game run on directX 10, follow these instructions:
Follow these steps to run Watch Dogs on DirectX 10:
Go to start menu and type "dxcpl.exe"
In Direct X Properties, under the scope tab open "Edit List"
Then go to C:\Program Files(x86)\Ubisoft\Ubisoft Game Launcher and add the exe files
Next go to C:\Program Files(x86)\Steam\steamapps\common\Watch_Dogs\bin and add "watch_dogs.exe" file. These are the default locations, your file path may vary depending on the location of the directory you used for installation of Watch Dogs.
Close this list box now
Open "Feature Level Limit" at the bottom of the main window and select "11_1"
Check "Force WARP"
Click Apply and run Watch Dogs
^^this should make the game use directX10
It'll probably not work with my textures, that use a DirectX 11 algorithm. I never thought about playing WD not DX11.
For the textures, I only modified the Ultra ones.
I guess it's not possible to add this ''zooming out slowly from the right shoulder''anim when Aiden's respawning like in E3, isnt it?