Yep, but I have no worries about how it will look on PS4 at all. I am sure it will look great for a console. What people are not seeing in those specs is 8GB UNIFIED GDDR5 memory. Meaning that the GPU can access any of it, and the CPU can access any of it. Meaning developers can allocate any amount of RAM to whatever task needs it the most (ie textures, etc). Sure around 1GB max will probs be locked to system and OS. But still, if they allocate 2GB RAM for the GPU thats still rivaling most high end GPU's we have now such as the GTX680 (yea I know it has nowhere near that kind of power). The textures and Anti Aliasing will look great if they stick to 1080p. Also, did you see that "deep down" trailer from CAPCOM... that was meant to be in game. I am unsure of certain parts though. When the character has the torch light looked in game, and when the man was fighting the dragon looked in game. But the beginning round the campfire looked prerendered to me. Crap load of tearing was running on a PC, "spec'd out to be the same as PS4" once they lock it to 30fps they will be able to crank the visuals up on consoles and for third person games like this 30fps is fine. 100% agreed. Although after their recent PC ports I might wait to see how Watch Dogs performs. Hoping some of that X86 coding on PS4 will help is PC gamers out.