Watch dogs revival mod(E3 2012)

Discussion in 'Game Tweaks and Modifications' started by KAOS GAMING, Aug 2, 2017.

  1. TheCrasher

    TheCrasher Master Guru

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    Those anamorphic lens flares aren't in E3 2012 though, It's only the red parts of the tail lights.
     
  2. ital92

    ital92 Member

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    What's the file for sun position?
     
  3. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Windy city managers
     
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  4. genstar

    genstar Member Guru

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    please can you share standalone file fixed (brake light anamorphic lens flare)?
     

  5. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    We don't have a fix yet
     
  6. genstar

    genstar Member Guru

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    You have the worse mod? NO, COMBO MOD REVIVAL/TXGT/DANVSW + RESHADE

    .
    If you want the red and blue police lights well just modify two lines in dynamiclight and lighteffect. (I can tell you how) YES, PLEASE TELL ME


    If you want just the fixed lens just replace them for the theworse WHAT ARE THE FILES I MUST USE? (theworse STANDALONE FILES)?
     
  7. Mrlu

    Mrlu Member Guru

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    Jajaja Come On!! I'm NOT SLICK
     
  8. genstar

    genstar Member Guru

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    hola.. ;). your mother tongue is Spanish?
     
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  9. Mrlu

    Mrlu Member Guru

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    Yep, jajaja se nota lo bestia del ingles?
     
  10. genstar

    genstar Member Guru

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    if I write you in private in Italian, do you understand? :confused:
     

  11. Mrlu

    Mrlu Member Guru

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    I dont think it, but write me in english, doesnt care, i will answer you
     
  12. genstar

    genstar Member Guru

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    I did not understand why you did not answer/help me. :(
     
  13. Mrlu

    Mrlu Member Guru

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    'Cause you were asking to another bro :/
    What do you want?
    1. Fixed the brake lights? Its simple...I used the anamorphic lens of TheWorse mod, I just replace two lines for have the red and blue lights, thats all.
    If you dont want the intensity of the lens so intense use TheWorse anamorphic files (dynamiclightprefab.lib and lighteffectprefab.lib)
     
  14. genstar

    genstar Member Guru

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    imho mipmap 1/11 must be of a smaller size
     
    Last edited: Sep 25, 2017
  15. genstar

    genstar Member Guru

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    IMHO between mipmap 1/11 and 2/11 there is a lot of size difference. Maybe that's the problem ...

    [​IMG]
     
    Last edited: Sep 25, 2017

  16. genstar

    genstar Member Guru

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    [​IMG]
     
  17. Mrlu

    Mrlu Member Guru

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    Okay bro wait :( I need to do some others thing at home :(
     
  18. Mrlu

    Mrlu Member Guru

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    Look, I have the TheWorse dynamiclightprefab.lib and lighteffectprefab.lib, when I download and test the Revival 1.1, I notice the red and blue police lights with their reflections in all the police cars, but I saw the intensity too high so slicks dont know how to fix it, I fix it (and really its not a fix) unpacking the dynamiclightprefab.lib and lighteffectprefab.lib and finding the files Vehicle.Vehicle_Police_Red.xml (dynamiclight) and modifying some lines (but I dont remember so copy all the code:

    <?xml version="1.0" encoding="utf-8"?>
    <object hash="72DE4948">
    <field hash="61FC6B02" type="BinHex" />
    <field hash="9D8873F8" type="BinHex">56656869636C652E56656869636C655F506F6C6963655F52656400</field>
    <field hash="B9295CC7" type="BinHex">2A53C12A</field>
    <field hash="389F6DA7" type="BinHex">2A53C12A</field>
    <field hash="9E179E34" type="BinHex">01</field>
    <field hash="ACCA3298" type="BinHex">01</field>
    <field hash="FA3722EA" type="BinHex">01</field>
    <field hash="F532908C" type="BinHex" />
    <field hash="153B4531" type="BinHex" />
    <field hash="4B5DAD4F" type="BinHex" />
    <field hash="A6FB5FAF" type="BinHex" />
    <field hash="A2F5D74E" type="BinHex" />
    <field hash="0027AD90" type="BinHex" />
    <field hash="191D8747" type="BinHex">01</field>
    <field hash="5633F150" type="BinHex">0000003F0000000000000000</field>
    <field hash="500F629A" type="BinHex">3233333F0AD7A33B00000000</field>
    <field hash="B23932DE" type="BinHex">00002042</field>
    <field hash="F8186C6E" type="BinHex">00002042</field>
    <field hash="2FC2C113" type="BinHex">00000000</field>
    <field hash="A212EE0B" type="BinHex">00000000</field>
    <field hash="A44AF3A2" type="BinHex" />
    <field hash="E8B30BC5" type="BinHex">00007A44</field>
    <field hash="CF8F1428" type="BinHex">00000000</field>
    <field hash="AD6D22CA" type="BinHex">00000040</field>
    <field hash="7F2C5982" type="BinHex">8000</field>
    <field hash="232B2FEF" type="BinHex">8000</field>
    <field hash="207B8622" type="BinHex" />
    <field hash="97053A77" type="BinHex">00007A43</field>
    <field hash="C17FC318" type="BinHex">00009642</field>
    <field hash="05375BA4" type="BinHex">00000000</field>
    <field hash="48E57BA6" type="BinHex">00000000</field>
    <field hash="7F10B812" type="BinHex">00000000</field>
    <object hash="73F92125">
    <field hash="9D9A0E18" type="BinHex">01</field>
    <field hash="9E35134C" type="BinHex">01</field>
    <field hash="D97D62AB" type="BinHex">9A99993E</field>
    <field hash="1D783D37" type="BinHex" />
    <field hash="6DE755F2" type="BinHex" />
    <field hash="082EC331" type="BinHex" />
    <field hash="0E5598EE" type="BinHex">01</field>
    <field hash="6E4DB2DA" type="BinHex" />
    </object>
    <object hash="4F85964D">
    <object hash="550E6FF6">
    <field hash="2373D08C" type="BinHex">00000000</field>
    <field hash="976711D6" type="BinHex">01008743</field>
    <field hash="49B6CB3E" type="BinHex">00004040</field>
    <field hash="A1585FB6" type="BinHex">00004040</field>
    <field hash="789DC7B7" type="BinHex" />
    <field hash="E4278969" type="BinHex" />
    </object>
    <object hash="550E6FF6">
    <field hash="2373D08C" type="BinHex">00000000</field>
    <field hash="976711D6" type="BinHex">00000000</field>
    <field hash="49B6CB3E" type="BinHex">00401C46</field>
    <field hash="A1585FB6" type="BinHex">00000000</field>
    <field hash="789DC7B7" type="BinHex" />
    <field hash="E4278969" type="BinHex" />
    </object>
    </object>
    </object>

    and find the files Vehicles.PoliceLight_Red.xml and Vehicles.PoliceLight_Red_PushBar.xml and find this lines:

    <field hash="500F629A" type="BinHex">XXXXXXX</field>
    <field hash="B23932DE" type="BinHex">XXXXXX</field>

    This lines are in both (lighteffect) and replace the XXX with "500F629A" = FB834C3FCDCC4C3E7B14AE3D //// and "B23932DE" = CDCCCC3E
    Y YAAAA!!

    About the texture that you wrote on the IMG find that texture on the graphics files of the worse and replace it on your mod and that's all!! :D
     
  19. AlexD1945

    AlexD1945 Active Member

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    Is the project developing or not? Everyone has fled to create their mods, it's good, but all your work should be in your general mod, people are waiting for one mod that will be perfect and will include all your common experiences, that would be immersed in the game that was supposed to come out, but you switched completeness on their mods, do you think this is correct? If there is any progress in this, then write this, because the fog is not flying over the mode (Revival 2012), and I'm worried about the fact that this mod will remain a beta with a bunch of mistakes and flaws.
     
  20. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    We don't really have that much to do , there's many stuff in e3 that can't be added back
     

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