Discussion in 'Frontpage news' started by Hilbert Hagedoorn, May 26, 2014.
Having a bad day or something ?
Thanks for this Hilbert, nice wright up.
Card's like 290x or 780ti you play 2560x1440p not full hd.
Clear winner of this whole test AMD290x price performance and it even beats 780ti.
i can see nowdays how game budgets goes to marketing instead of proper engineering. this game makes it clearer how flawed out gaming market is.
seems like game companies what to do what hollywood does to movies, just over hyped junk.
This game looks so last gen, what happened to those 2012 visuals? I at least thought they would keep the PC version looking nice, sadly it looks downgraded to the console level.
My first post and terrific review.
I am on notebook review forums under same name.
Been playing the game love it and have found similar findings to reviewer.
I use high settings on my clevo i7 2820 16gb ram and nvidiacclevo 4GB 680m. Interestingly I noticed 2790MB of vram in use at ultra settings. Should it be using the full 4GB of video ram?
Also have another notebook alienware m17xr2 with i7 840qm 8gb ram and 7970m and it runs very similar to the clevo notebook + - 2-3 fps at and settings.
I aim for >30fps and its smooth and playable reached end of Act I.
Anyway keep up the good work and love this site and notebook review forums.
Lmao i want to sig this.
Guess we'll see if both AMD & Nvidia's drivers tomorrow help at all. Other than that...i just lost hope in the PC version of The Division
They Ubified it just like FC3.
Says the guy who cant run everything on Ultra. The video showing the awesome graphics was on ULTRA and at night time yeah it does look just like the video..
After testing a lot Watch Dogs on my sli gtx 780 ti pc I've got to say that the game is very very vram hungry, to the point that 3gb of vram it's not enought for smooth gameplay at 1440p and 4txaa antialiasing the framebuffer it's constantly trying to find more memmory at that causes a lot of stuttering even with the kind of rig that I have.
My conclusión is that if the game used less memmory it would permorm very well, so here's my solution to play at very high res with almost no stuttering and at decent fps
Use sli aa, sli aa halves the performance and memmory cost of AA, now I can finally play at máximum 1440p res with 4txaa in game and 4sgssa enhanced in inspector at a constant framerate and with almost no stuttering at sight. If you've got a powerfull SLi rig try it.
I think this is a good game, it just does not seem to be very well optimized.
IMO ACBF is a much nicer looking game, and it runs silky smooth on my pc.
WD seems to be running fairly poorly for me at this point in time, but the game so far seems pretty solid.
The IQ can be weird, some things look great, others(cars for example) look like a PS3 model.
Closest thing I can compare the IQ to is GTA V, WD is a bit better on average however.
Apparently not many cards can run the game on ultra hence a lot of people's frustration. I will wait and see but so far i have yet to see footage that has resembled the 2012 E3 demo.
Thought this was interesting because the screen/demonstrations taken look much better than the couple of screens i've seen PC users post.
Yeap im in the same boat, ive put AC4, Watchdogs and a few other games on the back burner because of the vram limitation. I like to play maxxed out, dont mind dropping settings abit but atm my settings are a joke cause of vram usage with some of the latest games, i give up, sort it out Nvidia! We need generous amount of Vram for a fair price.
The division we have seen has just been a tech demo for the games engine "Snowdrop" as a developer has confirmed. They have been quoted as saying there is no game at this point and a 2014 release is '"crazy" and that a 2015 release (fall/Q4) is more likely.
So...taking a leap here, I think what we can say is the visuals are accurate, as we have seen in the videos them using the game engine Snowdrop on screen and interacting with it. We also know Snowdrop is brand new tech and surpasses Frostbite3, UE4 and Cryengine3. Those appear to have been developed prior to DX10 and have simply been upgraded over time, but Snowdrop looks like it's the first brand new next gen game engine.
Visually I'll stick my neck out and say Snowdrop and The Division will make Watch Dogs and GTA look dated. As for the current gen games engines, yeah, I think they are leaving me wanting for more.
Don't get me wrong here, I think the cross platform capability and usage of the top three engines are extremely good - but they look similar and very DX10. Snowdrop (and Cobra) look very DX12.
Show me screenshot of the original Crysis versus Crysis3 (under similar game environments) and the difference is negligible, yet the release date of the original was 2007.
The snowdrop game looks great, so much so that i cant help but feel its a waste to use on nothing but another mmo or whatever it is.
Though im not much of a mp gamer outside of split screen Halo these days.
Techspot has a performance review up. Dont know how much stock we can put into it though since Hilbert says results have been inconsistent from one test run to another. But interesting nevertheless if the 2gb 770 can match the 3gb 280x @ 2560x1600 on ultra settings (with temporal SMAA).
from that review
that review is all wrong, there's no way my fps doubles going from 1440p even to 720p. it pretty much stays the same, maybe a few fps more, but no way I go from 30fps to 60.
Well, lets face facts here: the big selling point of these games is the single player campaign as GTA has proven. Without that there really is not enough of a market to plough $50 mill and another $150 mill into marketing to make it all happen.
What we are going to see are variations on a theme surrounding the MP element, which although they can badge up as MMORPG or whatever MMO moniker they want, we all know it'll be a straight-forward MP with Tablet birds eye view functionality + smart phone app for stats.
As for how it all works will depend on what the game goals are and how 'sharded' their game universe actually will be, but I think GTA has a pretty good model for online which goes back to GTA4 on PC.
Destiny will not be any different, and I think they have got some really distorted viewpoints on how to monetise their game. There is a strong possibility they will overestimate their own target audience (console FPS) and price the game too highly. Baring in mind everyone on nex gen is already paying money for MP, the thought of paying additional funds leaves a nasty taste in the mouth.
It might be something close to gaming nirvana, but if they price it wrong, it could bankrupt the company and leave those who paid up in a real nasty position. Content players can't access due to either lack of players, or inability by bungie to provide new content or basic patching.
Most people want a campaign and, a surprising amount of people who buy a MP game do the campaign for 6 hours on easy and never play the MP game. An even more surprising amount of people play the MP for 1-3 hours a week and have never played the SP campaign.
Personally, I can only confess to this on one title 'BFBC2' believe it or not. I played the SP campaign and never played the MP. This was post BF2 and I recall having a weak moment on steam and thought I'd buy the new BF game even though (to me) it wasn't the new BF game, but some weaker alternative. I played it though once and have not (to this day) played the MP game, even though it is heralded as being pretty darn good. I think at the time I was also into TF2 (2,000 hours) and just wanted to get back to Gold Rush PTC.
When BF3 came out, I was all over. Just like BF4 and between them have capped my characters and (lvl100 and lvl120) have completed about 2,000 hours between them.
Back on topic, although I think there is room for MP in a big bad way, finding the balance of a success and a failure in this area is really the difference between the 'rinse and repeat' mechanics versus the 'shared adventure' mechanic of MMO escapism.
The Divison will no doubt make it so players can use bots to supplement their squads when out on patrol in the big city and mix up their play time between small 'common encounters' or 'grinding' elements in the city and the more appealing PVP mechanics. Adding into this, they should allow for multiple squads to group together for better grinding or shared PVP - but make it seamless.
Destiny, oh dear - an FPS with those mechanics just ain't gonna work: no emotive connection between avatar and player. As an FPS, sure, but not much more.
Surprising result in TS review..
I have spot 3 differences: they set MHBAO instead of HBAO+ in ultra setting and only use SMAA, last they use old drivers for both brand, so normally we should expect lower performance and bug . But they are anyway waaay higher of other result seen.
Now it seems they test a CG scene for 45second + walk around for 45sec..
A true PC gamer boycot this game it's not only extremely downgraded its a pure CONSOLE port badly done with POP UP bad graphics poor performance and clearly made for controller in mind not mouse/keyboard.
Its also Nvidia made game fully optimized for Nvidia cards which even not done very well.
Below video review shows...
And TB even using 2x titan in sli and still got poor performance.