I'll start with a teaser image with a link to original post, so we don't have any intrigue on a subject here: I would like this topic to be dedicated to Watch Dogs geometry modding. This could include both vehicles and characters modding: geometry, materials and textures. You can already find a well-written guides on overal modding like unpacking, packing and merging modified files into a game-suitable mod, so I'll not post this over here. Also, I would like this thread to be free of tweaks: no graphics quality tuning, weather, sky, DOF, fog, reflections and other stuff tweaks please, use different threads for that. I know, ZModeler has it's own dedicated forum, but I see a lot of talented people here and would like them to get inspired and involved. Thus, I'm setting an instant notification for this topic, so I could reply questions quickly. In general, I'll try to accumulate some knowledge base on a subject to write detailed docs few later. To the moment, some drafts are already available here: http://forum.zmodeler3.com/viewforum.php?f=28 Let me reply to the question I predict from a dozen of forum members: No, it's impossible to recreate E3 physics of Aiden model. The physics of his coat is stored in a model file and completely unknown to the moment. The export plugin uses original data to recreate character physics on export. Modding bones positions will not affect as these are surpassed by animation data. Modding bones influence will not give E3 look, as E3 bones influence is already on a model, but bones themselves has different constrains and physics configuration saved in "unknown" data blocks.