Hmm, I'm a bit confused. Because I need to put the patch files in WD, or else it won't give me the backup from those patch files. If I put the patch files in WD, and then just choose what mods I want and install it, it will remove the old patch files data. So what I do is, I put patch data from the official mod in WD, press install to get those files, and then I combine them with the reflections always rain mod, and the mods work perfectly fine, but it freezes.
Amazing I really like what you did with train lights, looks wonderful and very realistic. Congratulations! I tried with your beta mod, but i have low FPS. How can i install the new train lights, on Lunayahs Enhanced Extra HQ 3.1? Thank you very much and congratulations again!
@Essesnthy, I really like your new steam textures... They look very similar to the ones in the E3 build! Great job... Also, regarding the reflections to the WKZ news sign, there are no reflections to it sadly, that is why i did not find any "_n" textures with the "_d".
please tell me which folder should I put your mod (standalone) before installing it? I use this installer :bang:
Corrupted outfit @Marduk I quickly took a look. It's the "White Hat Hacker" outfit that is corrupted. It's not white at all and you don't have legs ^^'
TXGT's E3 L-Train Lights v2.0 for Marduk's FoC Installer Download: http://www.mediafire.com/download/s283wlg8694zg69/TXGTs_lib_E3_L-Train_lights_v2.0.zip
3 optiinal settings 1.one i think in defaultgameconfig.xml or defaultrenderconfig.xml (search windforce) in defaultrenderconfig.xml you could also increase windblow options for gras 2. theres 2 options in windy_city.game.xml, one simple settings and the enwironmentwindsetting values for the weatherpresets im not at home so i cannot tell the exact settings/values
for those cascades that are at the loop's park, we would have to find the code that corresponsds to the cascades, then some how find a way to make them work on the awnings... only problem is, there does not seem to be anything involving those cascades in the code, would be a pain in the neck to find them :l Hopefullu we can find a way to get this effect back , it just made the game look more "wet".
hey guys, ive noticed that far cry 4 and AC Unity have similar file texture to this of Watch Dogs in e3 2012 video. maybe you should check if its possible to marge those
didnt found a way actual to unpack forge files.... but maybe this tool could help.... but i didnt think its simple replace options....lot of work. http://www.moddb.com/mods/aci-texmod-clothes-mod/downloads/forge-extractorreplacer-by-turfster but the lightning effect and colorgrading in AC Unity is great (looks similiar to Bioshock infinite)
Did you know that two months before the release, watch dogs had volumetric fog? then they turned off at the last minute ... https://twitter.com/design_cave/status/450093132605292545
Quick question on fog, rain and object rendering distance. I'd like to adjust the overall frequency of the rain and nothing else. I believe I know the values, but didn't know to what degree I should modify them and whether or not to modify ALL of them... Honestly, I'm from Chicago and moved to Arizona because I hate the rain!!! LOL I'd like to make the same adjustments to the fog as well.. Not the depth, but rather the frequency... I've applied the "less foggy" version already, but I'd like to play with it a bit on my own and looking for tips. When it comes to the rendering distance using traffic as an example, I was looking to extend that a little bit more since I can usually stand on something and "see" the cars appearing rather close to where I am. When driving fast, I can somewhat see this happening at ground level, so I just wanted to extend it a wee bit.
you can change the splashes per second in defaultrenderconfig.xml (for low to ultra) to change intense and change duration you must edit windy_city.game.xml there you have - special rain settings (range, react to light, react to wind effect,cascade, splash size, drop size and more) - than you must decide if you wish less or more rain for the First 6 weatherpresets (clear, no rain_cloud,... storm)that are the presets wich be used in game, change the frain=** to what you want - >0 =no rain 1=much rain, than you can edit the weather change time, i think its called this Name "minweatherchange" (dont sure but the line is a few lines above the weatherpresets, in my mod its set to 10),cant check the right Name, im not at home. terms the fog i only work with the Example search this lines of the weather presets and change the envfogsettingsFog="*******" nearly nothing / low Fog = the values "1865567337" http://sfx.thelazy.net/games/screenshot/12279/ http://sfx.thelazy.net/games/screenshot/10261/ http://sfx.thelazy.net/games/screenshot/10240/ medium ="2250582634" and "3237447176" http://sfx.thelazy.net/games/screenshot/12281/ http://sfx.thelazy.net/games/screenshot/11997/ much = "38547269" http://sfx.thelazy.net/games/screenshot/10241/ http://sfx.thelazy.net/games/screenshot/10447/ ultra much = "3646867898" - hope this helps. Because you mustnt touch the libs you can change for each weather preset (Clear Clear_Rain0_Cloud0.4 Clear_Rain0_Cloud0.6 Clear_Rain0.1_Cloud0.09 Clear_Rain0.5_Cloud1) Storm also the line fwindnoiserange= make a better Range of the fog, try to set up for more sensivity, and down for lower EDIT : for change the distance view and Level of Detail, fing the lines in defaultrenderconfig.xml, theres one more but forget the name of xml, but it's also located in engine/settings folder