Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.
I confound it... Both is not done
ul is done...
Thanks Marduk, but one question...
is there a program which can edit .xbt files?
you have to convert them to DDS
I use this tool to convert xbt into dds: https://yadi.sk/d/x0VRro922TEaR
Then edit dds in Paint.NET app: http://www.dotpdn.com/downloads/pdn.html
Does it include the latest UBI patch it is it just compatible with it?
yes, the patch.fat /dat (Mod) is up to date.
users must only update the dirsup64.dll and Watch_Dogs. exe
hey, is there any way to make the lights on the building more white such as in the 2012 demo?
here is what i mean...
the buildings there a bit less saturated making for a more realistic color on the windows during night time. If you these can be made whiter that would be amazing
Which file have u edited to fix the threshadows?
Can u upload the two files fix for shadow and gameprofile.xml for GeForce 6xx 2 GB Version.
Thanks you alot
When I was checking the textures in xbtview I saw a window textures for the buildings at night. Maybe if you change colors of these textures you'll get what you want.
and where would i find these? I remember seeing such things too but when i was off looking for them i could not find those textures, i though i was delusional for a sec lol.
LOL. I don't remember either. Just look for "buildings" or "windows" file names.
Marduk, is there something wrong with your latest release? When I use shaders "High" or "Medium" there's no shadows of the trees and objects in "The Loop" and "Mad Mile" areas.
But in the "Pawnee", "Brandon Docks", "Parker Square" and "The Wards" the shadows are still present.
Only if I set shaders to "Low" all shadows working in all places.
Look at this:
shader "High" and "Medium":
where can i get those from please?
I was also wondering why they weren't much shadows.
I'll look for this tonight and tomorrow and hope i'll soon find.
So please wait a little bit for the file.
Edit : I don't think the trees are a bug. I think it's the fact that shaders to medium and high enable shadows for "clouds". And if there are clouds everywhere, there is no shadows. It's more a TOD issue.
Will further investigate.
I'll do the upload this night. It should be ready tomorrow morning.
hey marduk, if you do not mind and its not an onerous task for you,
can you please share your patch files of merged mod integrated with ubi patch 1.4.497
(in case you are uploading the file please add all the your preferred add ons like boss e3 lens etc, the way you prefer the visuals of modded watch dogs, i don't know how to mod files or add those extras in after-installer).
will check it again.... thanks for the info
I can say i dont change the defaultrenderer.xml (only add shaders) and add some edited xml s in the engine/shader folder
i change some settings layer settings in windy_city.game.xml
wich could be a reason.
edit also the sun_tod.xbt, and make the night 1h longer... but i think thats not a reason
Boat lights missing also
I love all the mods and choices you have provided!! THank you! Could you please tell me why the boats dont have the cool lights pointed down that light up the water underneath? No matter what settings I select the lights are always missing now. Please let me know how to get those back.
will take a look on monday...