WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. txgt

    txgt Master Guru

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    This effect is from Temporal SMAA Anti-aliasing. Just use other AA mode.
     
  2. kekuncias

    kekuncias Member

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    You are completly wrong m8.
     
  3. genstar

    genstar Member Guru

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    I tried with vanilla textures, but there are always problems in the same areas of the city, like here ...


    [​IMG]
    [​IMG]
    [​IMG]
     
  4. Essenthy

    Essenthy Master Guru

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    i didnt make the mode to be really " playable " i just tried to increase the reflection for the E3 locations, i dont really care about other locations, so you have to expect stuff like that, if you want to fix of that kind of stuff you can remove the road textures, the sidewalk texture shouldnt cause trouble

    i cant check every zone in the game everytime i edit a texture, its just too big
     

  5. DiiVerZe

    DiiVerZe Member Guru

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    I think he was just pointing out the difference (that we already new),and not saying that the effects are still ingame
     
  6. genstar

    genstar Member Guru

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    I hope that MARDUK or TXGT are willing to complete the work of ESSENTHY, because it's a great job and is very realistic to play with reflections on the road. :):nerd::infinity:
     
  7. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    kadzaits mod was so ahead, even for now it is really good... too bad he got banned
     
  8. Essenthy

    Essenthy Master Guru

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    i knew something was weird with the cars, til i noticed that they completely removed the reflection at night, look at this ****

    [​IMG]

    this is ridiculous

    [​IMG]

    am done with this ****, this is really depressing
     
  9. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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  10. txgt

    txgt Master Guru

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    By the way ThatGuy, to make the buildings in the far distance turn the lights off during the blackout you need to change these 2 parameters like this:
    BuildingSwitchDistance="2000"
    BuildingRoofSwitchDistance="2000"

    BuildingKillDistance - doesn't matter.

    Here's my new E3 Blackout, now it's more closer to E3 Demo:
    http://www.mediafire.com/download/vz8v9h6aw656k2p/E3_Blackout.zip
     
    Last edited: Nov 5, 2014

  11. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    Thanks man, will come to use

    And, thanks for the "present"
     
  12. DiiVerZe

    DiiVerZe Member Guru

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    the switchdistance and roofswitchdistance are located in defualtrenderconfig right?
     
  13. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    yes, but does this affect performance in any way?
    for now i will just set it for ultra since i only use my uber ultra for screen shots
    EDIT
    I have not seen any difference in the blackout distance even with those settings
    I tried raising them to 10000 even, nothing. maybe what we want to be done needs to be done in blackout.lib?
     
    Last edited: Nov 5, 2014
  14. wootwoots

    wootwoots New Member

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    Hello.. i would like some little precisions.

    If i only want to use play as npc - car on demand and follow the OP instruction to only choice them.
    Do i necessary have to use the 1.64gb patch files ?

    Or is it possible to only have a smaller patch.dat / fat to get ride of all the stuff i'am not going to use ?

    Or is there somewhere just the car on demand + all npc !?

    thanks..

    btw, no one succeed to only increase the car / npc view distance ?
     
    Last edited: Nov 5, 2014
  15. KuroTenshi

    KuroTenshi Master Guru

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    Arg ! In the core pack, there is still the All NPC mods !!!!
     

  16. Marduk

    Marduk Master Guru

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    im sorry for this. have issues with my Internet. try to upload via phone the last days, because im not at home since monday. sorry
     
  17. KuroTenshi

    KuroTenshi Master Guru

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    Don't worry I fixed this. I fixed tree shadows too, and gamerprofile.xml (defered was on "console", particles on high, and renderrain to 0 in "_runtime" profile. I made a version that fits perfectly Geforce 6xx 2gb versions. But there remains a bug with the White outfit we have at the beginning.

    I can upload a fixed version on mega if you want.
     
  18. Marduk

    Marduk Master Guru

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    hm... dont registerd an issue, but didnt play with white outfit...

    I start an upload again (buts version from monday, means that it has Not has the fix terms the treeshadows, what txgt told us)

    only, make some changes of rain settings, new shaders integrated(postfx bloom) to defaultrenderconfig.xml and add own tod_sun_color.

    if it finished, you can tweak it again... I wouldnt get managed it until next week...
     
  19. KuroTenshi

    KuroTenshi Master Guru

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    Yes, the issue is only for the white outfit. It's replaced by a weird blue outfit and no legs. I'll test with vanilla 1.05 patch's items.lib.

    I'll tweak it if upload finished.
     
    Last edited: Nov 6, 2014
  20. txgt

    txgt Master Guru

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    I didn't told you about tree shadows, I told you about tree reflections.
     

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