WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Essenthy

    Essenthy Master Guru

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    her's how the reflection look so far :

    dry

    [​IMG]

    wet

    [​IMG]
     
  2. txgt

    txgt Master Guru

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    To make textures sharper in the distance turn on anisotropic filtering for Watch Dogs profile in Nvidia Control Panel. Set it to 8x.
     
  3. Knochy

    Knochy Guest

    That looks Awesome. Thanks for youre hard work. We are getting closer in the direction of E3 Graphic. What i missed is:

    -More Reflection. In the E3 2012 Demo we see more reflection at night and rain.

    -Rain Drops. In the E3 Demo we see that Rain falls from Objects above us.

    -E3 coloring. possibly with a SweetFX preset?

    -E3 Coat. I do not know whether the physics of the jacket gets back yes but we can try it.

    -E3 Overhaul. In the E3 Demo we see another Map Design.

    -E3 Focus. The Focus in the E3 Demo was more Intense.
     
  4. Essenthy

    Essenthy Master Guru

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    i can make the road and sidewalk reflection way more shiner than this with textures swapping, but the problem is they dont get dry, so we rather have to find how to increase the reflection by values

    the drops are in the game, ive posted where they are located, we have to find the settings for that to enable them outside

    i personally find that storm colorgrading already close, the problem is the map and street lamp arnt in the same position so to get that exact coloring is pretty much impossible

    some peoples already managed to extract aiden model and manipulate it, for me his coat is just glued to his back, it might onlu need some bones manipulation, i have no idea how to do that exactly, we need someone who's very good at bones and mesh 3d models

    not happening, unless the files magically pop out

    i have my idea to where to start for that, but am not sure we will get the same thing

    @Txgt : thx for the tips, will try that
     

  5. Knochy

    Knochy Guest

    Sounds good to me. I would like to search with but have no clue where I could start. Also, my English is not very good :D pperhaps Marduk can tell me in German ^^
     
  6. DiiVerZe

    DiiVerZe Member Guru

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    looking great! I love to see progress within the modding community.
     
  7. Marduk

    Marduk Master Guru

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    Ifound it usefull, helps find fast ffor what i looking.
    After them extract, edit.

    and xbt view. didnt work with folders, so if i edit some textures, i will help me fast to place them back in the right folder and didntmust cclick and view all the folders again ;-)
     
  8. txgt

    txgt Master Guru

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    It doesn't help when you don't know what you looking for.

    I searched the folders in "graphics" with the keywords "forever" "sculpture" "bean" "cloud" "gate" - no luck on xbts :( But I found two files in other formats: "lm_cloud_gate.high.xbgmip" and "lm_cloud_gate.xbg" in "buildings\landmark" folder. Maybe the first one contains the mip texture that we need?
    Does anybody know how to open "xbgmip" files?
     
    Last edited: Nov 2, 2014
  9. Essenthy

    Essenthy Master Guru

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    xbg contain models bones/mesh i believe, they can be opened in blender with a script
     
  10. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    can you give a download link to your updated textures?
    Thanks
     

  11. Marduk

    Marduk Master Guru

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  12. Essenthy

    Essenthy Master Guru

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    her's the reflection mod https://www.mediafire.com/?m84sd8ams0oa39m

    i added reflection to road, but not all, since i couldnt find all the road texture , you have to increase this settings enginerenderconfig.xml :

    ParaboloidReflectionCullingProjectionScale="8"

    you can put 4 or 2 should be sufficient
     
  13. Essenthy

    Essenthy Master Guru

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    also i found a fix for the stutter, i used Nvidia adaptative half rate Vsync from the control panel, it really reduced the stutter by a crapload, and mind you this is on Vanilla version no performance patch, the game has trouble when going above 30fps
     
  14. KuroTenshi

    KuroTenshi Master Guru

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    Thank you ! It remains a lot better than nothing and it will improve. I improved the parameter in defaultrenderconfig.xml to 2 but I think it should work too.

    For the Vsync, indeed I found that the game had problems when framerate was superior to 30fps.
    Not a bad deal as It makes us equal to console users for multi (even if they have the auto-aim).
     
  15. Essenthy

    Essenthy Master Guru

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    i got used to the 30fps, the game look weird to me when going above actually, something that bother me more than the FPS is the car popping and bright white highlight for example
     

  16. Marduk

    Marduk Master Guru

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    hi, what do you mean with bright highlight? it is permanent?

    terms tthenvidea cpanel


    Nvidia Controlpanel

    Ambient Occlussion = Performance
    Anisotropic Filtering = 16x
    Antiailising FXAA = on if using smaa in game
    Texture filtering negative lod bias = clamp for better image quality
    Texture filtering quality = High Performance
    Tripple Buffering = on
    Vertical Sync = Adaptive
     
  17. Essenthy

    Essenthy Master Guru

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    i meant the white highlight around hackable objects
     
  18. Marduk

    Marduk Master Guru

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    I TRIED DIFFERNET WAYS; BUT DIDNT GET THEM DISABLED:

    1. gamerprofile.xml , disable HUD = no effect to it
    2. edit hudindicatorcontroller.lua and xinteractioncontroller.lua = no effect
    3. searchg in the Disrupt_b64.dll for showuielement"but didnt found anything

    ....

    but found another interesting thing.
    - the E3_2013.DemoStart.xml -

    maybe its possible to edit/copy them to a working mission or in game (maybe A01_M01xml).. but actual ive NO Idea how to integrate and the other files in it working and belongs to wich set....but maybe its a thing of interest for someone...

    unpack generated\databases\generic\profilerglobalsettings_2ce33943

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <object hash="72DE4948">
      <field name="hidSingleObject" type="Boolean">False</field>
      <field name="text_hidName" type="String">[COLOR="Red"]E3_2013.DemoStart[/COLOR]</field>
      <field name="hidName" type="StringId">0xD0BB46B0</field>
      <field name="hidKey" type="StringId">0x38EE74D6</field>
      <field name="text_itemdescriptorItemDescriptor" type="String">[COLOR="Red"]ItemDescriptorStandAloneApplication[/COLOR]</field>
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    Last edited: Nov 3, 2014
  19. Essenthy

    Essenthy Master Guru

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    interesting, will take a look to it
     
  20. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    any way to make game distance scenes look a like GTA4 style blurry?
     

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