WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Marduk

    Marduk Master Guru

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    did you update before place the mod ?
    if not you must update before, because ubi also updated the diruptx64.dll and the game .exe

    the mod is up to date
     
  2. Marduk

    Marduk Master Guru

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    could be the worse....if the dates in the filenames are correct, also the colorgradin looks like it (if its without sfx)
     
  3. genstar

    genstar Member Guru

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  4. genstar

    genstar Member Guru

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    thank you, I can also use it on the vanilla version?
     

  5. Marduk

    Marduk Master Guru

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    new ss of TXTG's heli spotlight
    [​IMG]
    [​IMG][​IMG][/URL[​IMG]]
     
    Last edited: Oct 9, 2014
  6. genstar

    genstar Member Guru

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    Amazing... Now the spotlight of the train you can see reflections on ambrose theater?
     
    Last edited: Oct 9, 2014
  7. KuroTenshi

    KuroTenshi Master Guru

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    OMG !!!!!!! Just amazing !

    Can we have screens of the warm version ?
     
    Last edited: Oct 9, 2014
  8. Marduk

    Marduk Master Guru

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    You mean the L-train light? right, i havent make ss actually and next hours i couldnt.
    but you can test, it's in the installer i wrote a few Posts above.

    Im not at home right now
    but here is one of the ss made by txgt himself
    [​IMG][/URL]
     
    Last edited: Oct 9, 2014
  9. txgt

    txgt Master Guru

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    Look at the map on screenshots - there's a helicopter icon. This is White Helicopter Spotlight (in vanilla it's blue, in E3demo it's white).
    This is NOT L-Train light! It's still not big enough to reach Ambrose Theater.

    Damn, Marduk I myself thought for a sec that this is L-train light you showing us. You know how to make good screenshot :D
     
  10. Tsukiko-chan

    Tsukiko-chan Member

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    aah, i did the wrong order :)
    thanks marduk! much appreciated!! :-D
     

  11. Essenthy

    Essenthy Master Guru

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    i managed to do that a while ago for the train headlight, but didnt bother to share i though someone already did it lol

    anyway it just need to be wider, but not sure how we could achieve that since values a crypted, i tried lots a of headlight preset for the train headlight, but none has a wide range like the E3 demo
     
  12. GamerX7

    GamerX7 New Member

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    Great work :)

    I have one question:

    Have you also integrated Boss Lensflares v3 in lighteffectprefab.lib?
     
  13. Marduk

    Marduk Master Guru

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    yes its actually integratet. ;-)

    i will put is in the new final version tomorrow, and make a better standalone.
     
    Last edited: Oct 9, 2014
  14. kato-secret

    kato-secret Member Guru

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    what about the E3 muzzleflash and the E3 sky texture you said you would do???
     
  15. Marduk

    Marduk Master Guru

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    nothing new, because not enough time. sorry. maybe in 3 weeks (but Note: i say i try, dont say its possible)
     

  16. Marduk

    Marduk Master Guru

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    Last edited: Oct 10, 2014
  17. Marduk

    Marduk Master Guru

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    dont know if it helps, but if you have or know anybody who have, you can use
    "Razor's BinHex converter "

    INFO
    http://forums.nexusmods.com/index.php?/topic/905362-guide-on-rearm-pirates-and-mercs/
     
  18. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    sorry for asking this but, how do i convert windycity.game? I know it is an rml disguised as an xml, but i have no idea how to convert that...
     
  19. Marduk

    Marduk Master Guru

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    hi,

    1. rename the windy_city.game.xml to .rml

    2. drag drop to Gibbed.Disrupt.ConvertXml.exe,
    you will get a windy_city.xml file
    3. now you can edit, save
    4. drad n drop the windyd_city.xml to Gibbed.Disrupt.ConvertXml.exe, rename the windy_city_convertet.rml to windy_city.game.xml
     
  20. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    i have done that but whenever i try to convert it, it just crashes... Am i missing something? I have the redistribute files too
     

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