WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. KuroTenshi

    KuroTenshi Master Guru

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    Problem with T-Bone DLC

    Marduk, the merging seems not to work correctly with Bad Blood.

    There is an extra menu "Street Cleaning" that crashes the game (mouse cursor but game crashed).

    Did you test ?
     
  2. Marduk

    Marduk Master Guru

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    damn, i have feared that, i will try to edit the files tomorrow, maybe this night.
    but dont tested long time.

    Will check all the files, wich be overwrite the mod files and try to get them working correct.
     
  3. KuroTenshi

    KuroTenshi Master Guru

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    The positive point is I think that, with a rig like mine, your merge will be smooth without stuttering with Ultra textures, High Details and TXAA x2.

    With my merge, it's ok with everything to ultra, apart shadows and reflections to high, and TXAAx2.
     
  4. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    The mod works with the DLC, it;s just that the game crashes after maybe ten minutes... that's a sad thing since i have wanted to play this since before the game itself came out... :wanker:
     

  5. KuroTenshi

    KuroTenshi Master Guru

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    Yes, the mod work with the DLC. And I had crashes too. But to me, another problem is when you click on the new menu of T-Bone for missions.
     
  6. Marduk

    Marduk Master Guru

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    start editing and checking

    btw found in v1.05\patch_unpack\engine\actionmaps\inputactionmapcommon.xml

    following key commands
    Code:
     <ActionMap name="common_showconsole">
        <Binding input="kb:~" action="press" signal="toggle_console"/>
        <Binding input="kb:`" action="press" signal="toggle_console"/>
        <Copy input="kb:lctrl" toInput="kb:control"/>
        <Copy input="kb:rctrl" toInput="kb:control"/>
        <Binding signal="create_issue">
          <Input input="kb:j" action="press" useAsAxisInput="1"/>
          <Input input="kb:control" action="press"/>
        </Binding>
        <Binding signal="create_review">
          <Input input="kb:r" action="press" useAsAxisInput="1"/>
          <Input input="kb:control" action="press"/>
        </Binding>
        <Binding input="kb:f9" action="press" signal="bloomberg_simulate_crash"/>
      </ActionMap>
    so what....to much in there, priority is to get the neccessary files...

    files wich be concerned (will edit this post by the steps i made, as notice and if somedody will do mabe it helps)

    1. Defaultrenderconfig.xml
    Code:
     (NEW QUALITY SETTINGS
    <!-- Standalone selectable configs (via console) -->) 
    added by ubi

    2. actual concerned libs
    - bloom !
    - cameracontext !

    - civiliandensity
    - colorgrading
    - debrisspawnerdbobject
    - dynamiclighteffectprefab !
    - effects
    - enviromentfog !
    - enviromentlighning !

    - (- items) !
    - lighteffectprefab !

    - sky
    - vehicledynamiclightpreset !
    - windenviromentsettings !
     
    Last edited: Sep 24, 2014
  7. KuroTenshi

    KuroTenshi Master Guru

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    I can't read libs, but I suspect : gridmenuhubitem.lib and mapicondescription.lib
     
  8. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    while this predicament gets solved with the whole new update and stuff.... is it possible to make the rain react to surfaces like glass, or awnings, it will make the rain fall of it like it did in the e3 demo
    if you do not know what i am talking about, here is a pic: http://imgur.com/l418pr2
    see the water dripping off the awning? that is what i mean and here is a real life example so you understand exactly what i mean: http://weblogs.marylandweather.com/Runoff.jpg
    So... is this possible? probably, can it be found? maybe. Has it been found before? No
    That is why i am asking this
    I mean, you already have to work on the files again so why not? :)
     
  9. Marduk

    Marduk Master Guru

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    know what you meaning, the waterfall/ water streaming...dont know if this could be enabled...will see.

    patch integrate have most prioority.
     
  10. Marduk

    Marduk Master Guru

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    i know wich files must be edited, but takes time. io take 1hour and have finished only the defaultrender :-(
     

  11. Marduk

    Marduk Master Guru

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    YEHAA...should be easier if i had thinking....good chance to finished in a few hours :):infinity:
     
    Last edited: Sep 24, 2014
  12. KuroTenshi

    KuroTenshi Master Guru

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    I managed to make a working patch for my merge and played one hour.
    Just used the CLEAN patch (for the libs only) and then added my libs apart the two I listed before. I generated too a new gamerprofiles.xml.
    Now it works perfectly !

    The 2 files were problematic : one that prevented objectives to be displayed on the map, the other for the menu.

    I wonder what was modded in these files...
     
    Last edited: Sep 24, 2014
  13. Aliti_308

    Aliti_308 Member Guru

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    Marduk, pretty much this.

    If you can clear it up and add just the new main mod with the ubi patch that would be great.

    Also, can you remind me, all I need is the main mod? Any standalone I have installed doesn't need to be re-installed?
     
  14. Marduk

    Marduk Master Guru

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    no, no need for reinstall. patch fix will only add new things from ubi ;-)
     
  15. Aliti_308

    Aliti_308 Member Guru

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    Excellent. I thought the standalone installers would need to be re-run after installing the main mod was copied over but sounds like the main mod doesn't touch the individual WD files the installer changes :D

    Let us know when the main mod is up and available. Thanks for your work!
     

  16. Marduk

    Marduk Master Guru

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    these files was also integrate in the last UBIPATCH - v1.04.479
    (forget the changelog of this)


    and dont know why, they coded some files new, so that is reading impossible, without compare the vanilla files, means


    <field name="text_hidName" type="String">07_Pills.07_Alone_CG</field>

    is now

    <field hash="9D8873F8" type="BinHex">30375F50696C6C732E30375F416C6F6E655F434700</field>
     
  17. Marduk

    Marduk Master Guru

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    finished now most of the files, but didnt enebled some thimgs for bad blood, but shouldtn gives problems with main or bad blood dlc.

    now i will test. will uplad later
     
  18. ThatGuyOverTher

    ThatGuyOverTher Master Guru

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    Thanks man! It should be there since almost all of the other render configs are in the files...
     
  19. Aliti_308

    Aliti_308 Member Guru

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    Marduk, I assume the new mod is not out yet? Is it still under testing?

    That front page needs to be cleaned up :(
     
  20. Marduk

    Marduk Master Guru

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    yes, actual just test. will clean up if the Important things are done.

    I actual test now the edited libs, and must check again the defaultrender.xml(the old works fine)

    hope get finishedtoday, but cant promise ttha. sorry
     

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