Yeah that and Watch_Dogs 1 are two of the most cited examples along with newer releases but it also goes back to Assassin's Creed Brotherhood and also Far Cry 2 in 2009 The XBox One and PS4 disparity is at least partially explained by if I'm not remembering it wrong a uncertainty for the hardware and overall power of these also compared to early development kits and the finalized hardware though that was for the first year and then this has continued into Wildlands, Rainbow Six Siege and other also often quoted examples though it's not just Ubisoft. Bethesda at least among the bigger publishers might be one of the few doing more straightforward media releases at least for Elder Scrolls and Fallout to where the E3 videos can even garner reactions for why the game is looking worse than other showcased titles although there's been a few exceptions such as Oblivion splicing in clearly CG footage particularly for Uriel Septim and the Hero of Kvatch segments of the early reveal trailer. Will be interesting to see what Ubisoft reveals for Watch_Dog Legion (Legion of playable NPC?) even if the visuals might be spruced up for presentation and the scene probably really scripted as long as it's not some short teaser or entirely cutscene material it could show part of how it plays and what it offers though later proper gameplay videos will fill in the rest. Looking forward to it even as Ubisoft is shifting to GAAS with Watch_Dogs 2 as one of the last releases before the full shift to year or even multi-year support bit of a shame for patches for that game and continued content releases and updates but it also shifted gameplay focus and priorities so that will also be curious to see what Legion has on offer either now with E3 or later on with other videos, previews and this sort of thing plus the trend of some popular streamer and early access for promo purposes and what else has changed over the years ha ha.