The latest patch actually did eliminate the stuttering for me on high textures (with other settings being ultra). Unfortunately the frame dipping issue is still there and the frame-rate goes down to 24-25 at some points while driving. That's still some pretty sh#tty performance for you and embarrassing on Ubisoft's side, but at least it's not as unbearable as before now that the stuttering is gone. Not to mention, ultra textures still turn the game into a slideshow. The gains of the patch, if any, are absymal. Three full weeks and they come up with a patch that's ridiculously useless. I've been waiting for this patch to start the game, now that Ubisoft fired a blank with his only chance to revive the friggin' game on PC, I can finally start playing the game on PS4. PC version's not gonna get fixed, fellas. I've known this from the very start, it's a fool's errand. They absolutely knew how much of a bad state the PC version was in before releasing the game, I thought maybe they rushed it out and they needed some time for the fix so I've waited, but now I'm 100% sure that the problem with the PC version is not something that can be fixed with a simple patch, that's why they probably released the game as it is anyway. My take's that they created the E3 2012/2013 demo stages on PC, it was not a full game, and they had nothing else than those parts of the maps they showed at that stage. With the reveal of next-gen gaming consoles, they left the PC development completely (they didn't really start on it anyway, it was just some small portion of the map) and started developing it on PS4/XBO, finished the levels completely and optimized the game code for consoles, downgrading the graphics in the meantime as next-gen consoles turned out to have lower specs than they expected (there was no mention of next-gen consoles yet when they showcased the E3 2012 demo anyway) and THEN ported it for the PC. As the game code is designed to make use of the unified memory of next-gen consoles, it worked diabolical on PC, but they didn't have enough time and/or didn't care about the PC version anyway so some genious at Ubisoft came out and said: "Hey, why bother ourselves, PCs with enough horsepower will be able to tolerate our poor job at porting the game!" I would not be surprised ONE BIT if the actual story was exactly like that. Oh well, I'm done with this game on PC, starting the game on my PS4 tonight. I'll say one last thing though: the middle finger Ubisoft gave to PC gamers will be remembered. EA is said to be the worst gaming company out there but I don't remember a single EA game giving me trouble on PC in terms of performance.