Watch Dogs - Entitylibrary Modding Tool

Discussion in 'Game Tweaks and Modifications' started by rootCBR, Aug 11, 2017.

  1. rootCBR

    rootCBR Active Member

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    I am finally able to share the FCBastard with you, a converter for the entity library of both Watch Dogs games.

    It is a very powerful tool, developed by Fireboyd78 who literally worked his ass of in the last months - that's why it feels weird sharing his tool to the public.

    In the entity library, there is everything you expected to be in there - all vehicles, weapons, characters, objects and all of their settings. This also gave us the possibility to add a camera to the helicopter, which has been impossible since the first person discovered how to spawn a helicopter in the game.

    To those who asked why we didn't release this tool earlier be said that we originally didn't plan on releasing this tool to the public at all - we wanted to protect the games against the abuse of this tool which possibly results in cheating in multiplayer, given the possibilities it brings. But Ubisoft's decision to make the use of mods in multiplayer of Watch Dogs 2 impossible made us change our minds. We don't really have something to take care of now as the multiplayer part of Watch Dogs 1 is already full of cheaters, so the release of this tool doesn't harm it anymore.

    The tool is compatible to both Watch Dogs 1 and 2, and the usage is very simple. Dragging the entitylibrary_rt.fcb file into the FCBastard.exe will create a new folder with all the single entities inside. It will also create an XML-file which is the equivalent to the *_converted.xml files the Gibbed tools creates. To repack the library, drag this XML into the FCBastard.exe and copy the new entitylibrary_rt.fcb from the bin-folder into your patch.

    Note that the game only uses the entitylibrary_rt file, not the other one!

    DOWNLOAD

    Feel free to discuss anything related to the tool in this thread!
     
    Last edited: Aug 11, 2017
  2. AjGamer

    AjGamer Member Guru

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    Cobra, in theory could this tool assist in replaceing weapon models?
     
  3. Deebz

    Deebz Member

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    Yes. Entitylibrary lists the model that an entity uses.
     
  4. rootCBR

    rootCBR Active Member

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    Swapping weapon models is definitely possible, but we didn't figure out how to add completely new models to the game yet.
     

  5. AjGamer

    AjGamer Member Guru

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    Wow, I see big things coming from this tool. Thanks you to all who made it possible!
     
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    This is awesome! thanks for sharing
     
  7. AjGamer

    AjGamer Member Guru

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    I know silver did it, but only by replacing the PX4’s model in Zmodeler, which he said in itself was a very long and trial and error process.
     
  8. Deebz

    Deebz Member

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    When I get home from work later, I will post a hybrid FCB that contains everything for bad blood and the main game in one file. This is needed, since putting a new entitylibrary_rt.fcb in the patch file will break one of the games, depending on which version you use a base.

    EDIT: Here it is: https://1drv.ms/u/s!AhuMaF-FsKU-hxfAvmAUERRTapL3
     
    Last edited: Aug 11, 2017
  9. rootCBR

    rootCBR Active Member

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    Yes I know about that mod, but I'm talking about adding a new model to the game without replacing another one.
     
  10. mlleemiles

    mlleemiles Master Guru

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    Kudos to the hard work and putting definitions for most part.
     

  11. rootCBR

    rootCBR Active Member

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    All the credits go to Fireboyd78, who made this tool at his own!
     
  12. AjGamer

    AjGamer Member Guru

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    Ah I was interested in replacing current models such as the M416, except without breaking the game
     
  13. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    ^ Sadly there's no M468 or 92FS models there so that won't help
     
  14. AjGamer

    AjGamer Member Guru

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    Doesn’t stop you from getting one offline and working on a conversion, or jacking the one from the gun store window, nobody’s really attempted that yet
     
  15. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Well people attempted and its broken (It isn't positioned correctly to be hold by player)
     

  16. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Where are the interiors? because i i found "bUsesOcclusion="1"" if i found the ambrose theatre interior and set it to 0 we would fix everything
     
  17. AjGamer

    AjGamer Member Guru

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    I’m aware the gun store model is held horizontally but I’m not sure anyone has tried importing a model from elsewhere yet
     
  18. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    I tried both (Replacing it and opening the model)
    Replacing it makes aiden arms glitch out and the gun is nowhere to be seen
    And yes the model is placed horizontally
     
  19. Deebz

    Deebz Member

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    It doesn't work like that. That occlusion flag just control if it gets unrendered if it is out of view. If you glitch into a building, you can see this occlusion at work.
     
  20. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Oh :/ would there be a way to remove the Ambrose occlusions outside or whatever? because the world likes to dissapear when you are outside
    i guess .xml.data.fcb files would work
     

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