Watch Dogs 2 Requirements and PC Specific Features!!!

Discussion in 'Games, Gaming & Game-demos' started by CPC_RedDawn, Nov 14, 2016.

  1. signex

    signex Ancient Guru

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    Last edited: Nov 29, 2016
  2. Agonist

    Agonist Ancient Guru

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    I'm fine with 16:9 menus. They were wonky in watch dogs 1 on 21:9 or multimonitor.
    The game is DX12 isn't it?
     
  3. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Yeah, Afteburner overlay isn't working for me in this game either.

    Game unlocked at 11pm here in the U.K. so I was able to play about an hour of it, basically the tutorial since the game was still installing the 6 GB HD texture so once I met DedSec then I had to wait for the rest to finish so I decided to call it a night. Seems fun from initial impressions and much cooler than the first game; the neat little somersault Marcus does when leaping from ledges and walls hints that this game is a bit less po-faced than the original.

    Runs really well for me too at 2560x1440 maxed out settings with the highest shadow and AO settings, Temporal AA and SMAA (and no supersampling). Not sure on the framerate due to a lack of onscreen counter but it felt like it was 60 FPS for most of the time. Of course, I haven't really tested the open-world area yet so it may not run so well in these more demanding areas. Will test it tomorrow morning when I get up.
     
  4. XenthorX

    XenthorX Ancient Guru

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    How is it? Watch Dog 1 was average to me.
     

  5. Monchis

    Monchis Guest

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    If you are using that temporal thing then you´re not in max settings, it´s a trick to render at much lower resolution like console games.

    Ps .- What an horrible experience it is on the 1060 lol:

    https://www.twitch.tv/nikkifunkertv

    Latest mainstream cards have been weak sauce :bang:
     
    Last edited: Nov 29, 2016
  6. JonasBeckman

    JonasBeckman Ancient Guru

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    Last edited: Nov 29, 2016
  7. sertopico

    sertopico Maha Guru

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    It has a lot of nice tech but unfortunately is too demanding.
     
  8. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Temporal Filtering is a nice addition but it really does look rough once you notice the dithering effect. Image quality isn't too great either with lots of shimmering on trees and foliage. Best image quality seems to be TXAA (Low) + SMAA which gives a nice clean look with almost no shimmering but it incurs a high performance cost. I've found that by reducing the Shadows from HTFS (or whatever it's called) to Ultra that I can claw back enough performance to make TXAA playable at 2560x1440 Ultra settings. It's certainly not 60 fps though, possibly around 40-50 fps although without Afterburner's overlay it's hard to say. Feels smooth enough though.
     
  9. AsiJu

    AsiJu Ancient Guru

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    HFTS was a notable performance hit in Division too, though it admittedly looked very good.
    Miles better than PCSS imo.
     
  10. sertopico

    sertopico Maha Guru

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    I just tried it maxed out without temporal filtering @2k and it's unplayable, those pretty shadows are a no go on a single GPU, and even with temporal filtering enabled performance is too low as soon as you get into the open world area. Needs some fine tuning, I think I will disable nvidia shadows and lower SSR.
     

  11. Netherwind

    Netherwind Ancient Guru

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    So, how does the game play/work/look on PC?
     
  12. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Pretty good on ultra quality settings. I will have a first iteration of a perf review ready within an hour or so.
     
  13. Vayzell

    Vayzell Guest

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    The game looks great, and if you can max settings then... :banana:
     
  14. BangTail

    BangTail Guest

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    Just a heads up for SLI users:

    Sadly, Nvidia are up to their usual SLI bullsh!t and the 'profile' they added does nothing except spin your cards up to 99% usage while providing no performance gain whatsoever (according to the Geforce forums: https://forums.geforce.com/default/...s-2-useless-sli-profile-because-of-dx12-why-/ )

    Nvidia, either discontinue SLI altogether or support it properly. Inserting fake profiles just so you can include 'support' in the driver notes is a new low, especially on the heels of the CODIW 'profile' that was quite clearly never tested (at least not by anyone with even semi functioning eyesight).
     
    Last edited: Nov 29, 2016
  15. KodiaRok

    KodiaRok Guest

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    Many Report that it seems to be a good port from Consoles.....thank god for that at least!!!!
     

  16. Undying

    Undying Ancient Guru

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    Drops low as 22fps gtx 1080/1080p maxed out. You people call this a good port?

     
  17. Party Poison

    Party Poison Ancient Guru

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    But look at the settings. Gameworks shadows on, Yes they are nice but no one actually runs them. Temporal AA off, msaa on.


    Dude random pushes stuff to its limit, No one would actually play with those settings.

    He tests things at 5k, 8k, 10k and even 12k. HEs just cranked it all the way up for his first video.
     
  18. Monchis

    Monchis Guest

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    A good port is something you can play +30fps on hardware equivalent to consoles (750ti) on medium - high settings (usually console parameters). A 960 should give 60fps on those same settings, then cards like the 970/1070 would have plenty of room to spare for fancy extra shadows and stuff like that. Unfortunately lots of devs lately just call it a day and quit as soon as they get 50-60fps at 1080p out of the titan/1080 they got.
     
    Last edited: Nov 29, 2016
  19. Netherwind

    Netherwind Ancient Guru

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    Thanks boss, looking forward to read the article.

    This makes me shake my head in despair. I really do not see the point in SLI anymore but I know several people here that will defend SLI and praise it as something golden.
     
  20. BangTail

    BangTail Guest

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    It was at one point, now it is nothing short of insulting, especially with the cost of GPUs these days.

    On topic, it runs very well on one GPU (2560 x 1080 maxed out), no issues to speak of so far :)
     

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