'Voodoo puts hex on 3D graphics rivals' [EDGE - June 1996]

Discussion in 'Videocards - 3dfx' started by ThunderForce, Dec 10, 2017.

  1. ThunderForce

    ThunderForce Member

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    It was fun reading this.

    I don't think we got the same article here in the U.S. in Next Generation, but I'd have to look.
     
    passenger and lmimmfn like this.
  2. ThunderForce

    ThunderForce Member

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    Happy New Year guys. 3Dfx forever!
     
  3. Vibe

    Vibe Member Guru

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    The year: 1996
    The card: Voodoo 1
    The game: Tomb Raider
    The resolution: 640x480

    I remember what impressed me when this card came out, was that there were no jaggy lines, it was very smooth looking and unlike the PS1 version, had longer view distance and was much easier to see where you needed to go. I first saw the Voodoo 1 in action at Hills dept store on a PC which I think was an IBM, running this game.




    And who can forget the nature demo on 3dmark 2001? shown here at 1:22, I was so immensely impressed with this demo but it wasn't until Oblivion came out that I ever saw this level of lush details and foliage. You can see it ran rather rough on a Voodoo 3.



    Another impressive contender was Matrox in 2002 with their Parhelia card showing off it's prowess of quad texturing, pixel shader 1.3 and vertex shader 1.1 with their Reef demo. I remember how badly I wanted to play a game like this demo. You have to admit, it still looks pretty decent today as we don't see too many underwater scenes with this much going on. I believe this was Matrox's last foray into competitive gaming market if I recall correctly.

     
  4. tsunami231

    tsunami231 Ancient Guru

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    blast from the past i remeber most that stuff
     

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