Hello everyone, This is my first thread and the calculations might be based more on conjecture than anything else, but there is a slight chance that everything I theorize is right so I decided to make this thread. There is much opinion involved, I hope that everything checks out. This post assumes that Nvidia follows a pattern where their first Tesla GPU is only a fraction of the capabilities of their GPUs designed for more graphically demanding roles.The only example of Volta architecture we have now is the Tesla V100, clocking in at 15 Tflops FP32. The Pascal Tesla came in at 10.6 FP32 and the final release the Titan Xp was 12.15 FP32, a 12.8% (or .127572016) increase. So the projected maximum for Volta should be 17 Tflops ([15*.127572016]+15=16.91358024, rounded to 17). I theorize that based on the scaling of the 1080 TI in Dawn of War 3 (a demanding game designed for PC), based off benchmarks at high settings at both 4k and 1080p provided at notebookcheck.com), that quadrupling resolution causes a 66% (.65510204) performance hit (it dropped from 98 average frames per second to 33.8 at only High settings in 4k, not even Ultra). The GTX 1080 had 25.7 frames per second at High settings in 4k, a 24% (.23964497) decrease when compared to the 1080 TI. The 1080 is at 9 Tflops FP32 and the 1080 TI is at 11.34, a difference of 2.34 Tflops. Ignoring all other relevant factors (like VRAM speed and quantity), if 2.34 Tflops equals a 24% performance increase in Dawn of War 3 (my chosen point of reference), then a 5 Tflop increase in FP32 will result in a 51% increase in average frames per second ([5/2.34]*.23964497=.512061901). All of this means that at high settings in 4k a single, non-overclocked, 17 Tflop Volta GPU could raise average frames per second (in Dawn of War 2 at 4k, high settings) to 51 ([33.8*.512061901]+33.8=51.10769225). If Volta GPUs scale well it would take Quad SLI scaling at 95% to reach 162 frames per second (33.8+[33.8*.95]*4=162.24) in Dawn of War 3 at 4k, high settings. At 8k high settings it could bring 4 non -overclocked high level Volta GPUs (probably Titans) down to 56 frames per second (162.24-[162.24*.65510204] =55.95624503). At 16k the Quad SLI setup (with non-overclocked cards) would theoretically manage only 19 frames per second (55.95624503-[55.95624503*.65510204]=19.29919476) in Dawn of War 3 16k, at high settings. 4 Quadro P5000s (each at 8.9 Tflops FP32), ran Rise of the Tombraider at 1 fps in 16k couldn't have been running over 3 fps in Crysis 3 16k (though they did manage to run Minecraft at an apparent average fps of 50, just flying around slowly in creative mode), during the LinusTechTips experiment. (I apologize for the implied curse word in the title.) Instead of SLI, Linus used Nvidia Quadrosync which he wrongly assumed would overcome the VRAM constraint (limited to the maximum of one card instead of the total of all 4 [hopefully Nvidia will fix this]) found in SLI setups. While it worked fine for Half-Life 2 and Minecraft at 16k, the 16GB of VRAM of the P5000 was not enough for 16k (current Quadro P6000s have 24GBs of GDDR5X) in Rise of the Tombraider and other graphically intensive titles (at what appeared to be low settings). Linus believed that since the P5000s were running at 66% and 100% of VRAM (16GB) was in use, he could have gained a possible 30+% in performance if the setup had more VRAM. The increase, he said, would have brought performance to "1.3" frames per second. This suggests that when gaming at super high resolutions 24 GB is the minimum amount of VRAM required. Linus's setup seemed to have worked better than traditional SLI (without Venturi), though the scaling of the Linus setup was not fully disclosed. There should be a Linus/Venturi collaboration build, we should all start trying to make that happen. That would be insanely awesome. If the high level Volta cards have at least 24 GB of VRAM, Volta Quadro V6000s may be needed (The P6000 is almost equal to the Titan Xp, 12 Tflops for the P6000 and 12.15 Tflops for the Titan Xp), could run a graphically intensive game (like Dawn of War 3) in Venturi-SLI far better than the Linus original build did (at a theoretical average of 19 frames per second). Also, I believe SLI will work better with overclocking (water cooling would be needed) than Quadrosync, so we need a Quadro-Venturi-SLI vs Quadro-Quadrosync. If we can learn from the past then the V6000 and Titan Xv could be held off until late 2018 for the V6000 and sometime in 2019 for the improved Titan Xv. To conclude, we need a Venturi-Linus team up, even future cards will struggle with 16k (I'm Cpt. Obvious) and it is crazy how natural it is to overlook 8k and 4k when you know that real Quad SLI really exists. 16k should be the last resolution for a while though, until some major technological breakthrough. Though at our current rate of progression, there will be setups running 16k at 60 fps by 2022.