There are black flickering texture artefacts constantly but only on the textures of the (your) arm in UT3. This isn't an nVidia driver issue as this happens with every driver. It's not an overclocking issue as this happens at standard clocks. It's not an nVidia optimisation or texture clamping issue either. This has always happened for me; it's tolerable but it shouldn't be there. Help! Any suggestions?/ -Cheers and kudos in advance.