Hello. A question, if you'd please. Do you use any of these and why? I've always wondered why games would include artificial visual effects which not only use GPU resources, but also diminish ( in my opinion ) the visual clarity. I have ( or used to ... I'm aging a bit ) perfect 20/20 vision and my reflexes are okay. Why use DoF? The PC is always slower than my eye- and head movements. I can focus WAY faster than the game will allow me to. A lot of the times the game calculates the field a tad poorly as well. Even if it would be faster... wouldn't the limitations of my eyes/ brain just do the same thing naturally? So why simulate this? Has it to do with screen resolution / sharpness? Has it to do with the game actively wanting me to focus on a certain part of my surroundings? Why use Motion blur? I -can- somewhat understand this from an artistic point of view. To create the feeling of speed, right? When it's appropriate, sure. Not when running, for Christ sake. Not even Usain Bolt runs THAT fast. Some gamers, as do I, invest in a 120+ Hz monitor for a sharper, less distorted image at high speed, then why blur it? Lensflare and filmgrain. Why would you want artificial limitation of a camera/ lens in a game? I believe this is more a nostalgic thing than anything else. Not bashing per sé. I just wish to understand why it doesn't 'work' for me. Thank you.