Upcoming GPU Benchmarks: Unigine Valley 1.0 & Heaven 4.0

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 12, 2013.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. JonasBeckman

    JonasBeckman Ancient Guru

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    Nice. :)
    ( I didn't do much with the previous Heaven benchmark but it was quite impressive. )

    EDIT:
    EDIT: Ah they even had the release dates.
     
    Last edited: Feb 12, 2013
  3. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    That video looks like what my Skyrim looks like with all my mods on. Still very impressive though.

    Its the 12th now? No links?
     
  4. JonasBeckman

    JonasBeckman Ancient Guru

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  5. Veeshush

    Veeshush Maha Guru

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    The Unigine Valley video is from 2011, which is when I first saw it. Which means, we're going to get something even nicer (I hope) within that 2 year gap that they've had time to work on it.
     
  6. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    Awesome. New benches to play with.
     
  7. ---TK---

    ---TK--- Ancient Guru

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    Good stuff. Some more new benchies for my sli 680
     
  8. BLEH!

    BLEH! Ancient Guru

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    Looks very pretty :D
     
  9. pimp_gimp

    pimp_gimp Ancient Guru

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  10. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    I'm buying the Advanced edition for the simple fact the basic edition doesn't come with benchmark looping. It's $15 though but I'll get my monies worth out of it.
     

  11. Ven0m

    Ven0m Ancient Guru

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    Now I'd like such environments in every game! If they used dynamic LoD and tessellation, it should be doable. Is it too much to ask?
     
  12. JonasBeckman

    JonasBeckman Ancient Guru

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    http://www.phoronix.com/scan.php?page=article&item=unigine_valley_benchmarks&num=1

    Unigine Valley benchmark results.

     
    Last edited: Feb 14, 2013
  13. Jujubee

    Jujubee Active Member

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    Tried the UniEngine 4.0 on my 5850, results were pitiful. I'm curious. Going by the results I'm gonna take will guess and say it'll take 2 or 3 years to see Tessellation a standard feature like T&L or pixel/vertex shaders.
     

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